Tag: Typical

Results

  • Rock Wraith

    The legends of the dwarves recorded in the Shaperate are usually those of great battle and worthy Paragons, but hidden in the oldest texts are mentions of older, darker entities. In death, the Dwarves believe that they return to the stone, but what of …

  • Rock Wraith, Ancient

    The legends of the dwarves recorded in the Shaperate are usually those of great battle and worthy Paragons, but hidden in the oldest texts are mentions of older, darker entities. In death, the Dwarves believe that they return to the stone, but what of …

  • Unquiet Dead

    We have very little evidence of benevolent spirits from the Fade, perhaps because they are rare, or perhaps they are less inclined to encroach upon the mortal world. In slightly greater number we see spirits or Demons in non-humanoid forms, although their …

  • Boar, Wild

    The ancestor of the domestic pig, these tough skinned bristly animals have a ferocious disposition. Often found rooting around in the soft earth of a woodland, they are just as happy rampaging through crop fields and devouring anything they find in their …

  • Deepstalker

    The Deep Raods beneath the Dwarven Realm are home to many strange creatures, not the least of which is the Deepstalker or Tezpadam in Dwarvish. These bizarre creatures hunt in packs, and can suprise their victims by appearing out of the ground at …

  • Goat

    Goats provide fibre, meat and milk and are therefore a common sight across the rural areas of Thedas. Reasonably intelligent (sometimes too much so for their own good) they are much easier to handle than chickens. They will follow their owners at the …

  • Halla

    The Halla is regarded by the Dalish Elves as more of a companion than a pet or beast of burden. This white deer-like creature even has a god of it’s own in the Dalish belief system. The Halla are much larger than ordinary deer, and have large …

  • Horse, Draft

    Like many other domesticated species across Thedas, the horse can be found in many forms. Horses are by nature slightly nervous creatures, always ready to jump at a suspicious shadow; this has been bred out of the heavy draft breeds. All equines will …

  • Horse, Riding

    Like many other domesticated species across Thedas, the horse can be found in many forms. Horses are by nature slightly nervous creatures, always ready to jump at a suspicious shadow; this has been bred out of the heavy draft breeds. All equines will …

  • Horse, War

    Like many other domesticated species across Thedas, the horse can be found in many forms. Horses are by nature slightly nervous creatures, always ready to jump at a suspicious shadow; this has been bred out of the heavy draft breeds. All equines will …

  • Hound, Mabari

    The Mabari is the most prized of all Fereldan dog breeds. Considered to have much greater intelligence than their relatives, these hounds are fully able to follow the commands and requests of their partners. Most Mabari bond only to a single person, …

  • Hound, Mongrel

    Aside from the famous Mabari there are many other breeds of hunting and guard dogs to be found acrossThedas. From the feisty small but vicious terriers used to hunt rats, to the enormous stag hounds that rival a Mabari for height (but not bulk or …

  • Mule

    These two animals are related to the horses found throughout Thedas. The donkey has been crossed with the horse to produce the hybrid Mule. The donkey and mule are more stubborn than their relatives and are consequently less agile, but more stoic. All …

  • Nug

    The Nug is a strange looking creature, looking like a pig crossed with a rabbit. They are called “Mudsplashers” by the Dwarves due to their affinity for wallowing in the dirty tunnels below the Dwarf Thaigs. , The Nug is commonly used for food, and is …

  • Oxen

    Often used for many of the same tasks as horses, oxen are more stoic and less prone to illness or injury. There is also the advantage that is an ox becomes too badly injured it can always be turned into food. Oxen are the source of milk and meat for many …

  • Pig, Domesticated

    The pig is the domesticated version of the wild boar. Now a much more docile and less bristly version of its ancestor it is primarily raised for meat: the smoked bacon from the ribs is often considered to be the ambrosia of the masses. Many people …

  • Sheep

    In many ways sheep can be considered stupid goats. They blindly follow the leader without any thought of their own and become even more brainless when separated from their flock. This of course makes them easy to handle as a group and they are the main …

  • Spider, Giant

    Far more fearsome than their miniscule relatives, a giant spider is a terror to behold. Like the Bronto, the Giant Spider is an invention of the Dwarves. Originally used to keep the Deep Roads clear of bats and Deepstalkers, the demise of the Dwarven …

  • Wolf, Grey

    Wolves are social creatures, the pack being lead by a dominant pair, although which sex is the ultimate leader is a matter of heated debate. In reality it does not matter, because it is the good of the pack as a whole which is the deciding factor in …

  • Genlock, Grunt

    Most numerous of the darkspawn by far, Genlocks are tough and stocky fighters with a penchant for wickedly hooked axes. Unlike the majority of their brethren, they are swift to take up the more complicated weapons of their enemies, employing siege engines …

  • Ghoul

    All ghouls were invariably tough once in either mind or body, or they would not have survived the Taint; however, their former selves are usually all but spent on the struggle to live through the blight’s ravages. Ghouls are drawn to their darkspawn …

  • Hurlock, Grunt

    The shock vanguard of the darkspawn, Hurlocks are burly soldiers far stronger than the average human. The Hurlock are so arrogant they even look down on other darkspawn, convinced that they are truly the chosen race. They are deadly fighters who wield …

  • Shriek

    To be more correct, these Darkspawn are known as Sharlocks, but the popular name of Shriek is used almost everywhere these are found. The Shriek appellation is given due to the ear-splitting cry they produce before and during battle. To say that the cry …

  • Spider, Giant, Corrupted

    As if a giant spider were not enough to tangle with, these creatures are also susceptible to the darkspawn taint. Often inhabiting the Deep Roads and subsisting on unwary genlock, it is small wonder that the oldest and toughest of giant spiders have …

  • Wolf, Blight

    Scholars believe that animals cannot truly hate themselves, but if there was any beast that could, surely it would be blight wolves. These tainted animals will have almost invariably slaughtered their original pack, the focus of a wolf’s life, before …

  • Abomination

    A mage’s connection to the Fade creates a desirable and easy target for a Demon. The power of the resultant Abomination depends entirely on the power of the demon not the mage. No two Demons are alike, and each may have unique powers.

  • Arcane Horror

    The powerful Arcane Horror is the result of a Pride Demon possessing the body of a dead mage. They may appear to have little substance, but this is a deception. They are exceptionally strong and aggressive creatures, that have all the spellcasting …

  • Ash Wraith

    An Ash Wraith is a powerful version of a Shade, a spirit that has entered the physical world but does not possess a physical body. The spirit has formed a quasi-material body for itself out of ashes (usually the ashes of burnt corpses but not necessarily …

  • Corpse, Devouring

    A Hunger Demon is rarely encountered outside a host form, as their desire to feed draws them swiftly to a body, living or dead. The Devouring Corpse is the most commonly encountered form of this Demon. Yet this host will not satisfy the Demon for long …

  • Corpse, Enraged

    An Enraged Corpse is possessed by a Rage Demon recently escaped through the Veil. It is motivated even more by the frustration of being within a dead body rather than the living being it craved. This serves to infuriate the Demon with in which …

  • Corpse, Shambling

    It can be hard to escape a Shambling Corpse, their erratic movement distracting from their draining presence. Getting too close to one of these undead creatures will often result in it lashing out with a debilitating effect to slow the target down. …

  • Demon, Desire

    The Desire Demon is one of the most deadly and devious threats from beyond the Veil: For what mortal would not think twice about giving in to his heart’s desire? While most perceptions of a Desire Demon involve lust, seduction, sexual pleasure and …

  • Demon, Hunger

    Categorizing and ranking a Hunger Demon is problematic. They are one of the most common demons to be found possessing and animating the undead, but far less likely to be encountered in their true form. Their hunger for the experiences of the mortal world …

  • Demon, Rage

    Appearing to be composed of pure fire, the true form of a Rage Demon radiates both heat and menace. With eyes lit from within, the fend glares at the world around it, always ready to send forth searing blasts of flame. Even to approach a beast like …

  • Demon, Sloth

    A Sloth Demon is never to be underestimated: It is not, as one might assume, either Slothful nor careless. If such a Demon behaved as it is named, we should never encounter one on this side of the Veil. This kind of demon feeds upon the slothful …

  • Revenant

    When a demon of Pride or Desire possesses a corpse it is usually not of an ordinary mortal. The resulting Revenant retains much of it’s former knowledge and this is combined with the Demon’s powers to create a formidable opponent. Often wielding …

  • Shade

    There are many reasons that Demons seek to escape the Fade. Some of these are Shades who slip across the Veil into the mortal world but are not strong enough to manifest on their own. They do not retain any sense of their former existence, only the …

  • Skeleton, enraged

    The Skeleton is, like the Corpse, a dead body possessed by a Demon. The Skeleton has usually been possessed for longer and any remaining flesh has long since disintegrated leaving only bones and armor. The Demons are usually those of Rage and Hunger, but …

  • Skeleton, Shambling

    The Skeleton is, like the Corpse, a dead body possessed by a Demon. The Skeleton has usually been possessed for longer and any remaining flesh has long since disintegrated leaving only bones and armour. The Demons are usually those of Rage and Hunger, but …

  • Werewolf

    The Werewolf is a beast of legend made more terrible as it is not pure fction. Wolves possessed and twisted by Rage Demons take on a humanoid shape in a terrible mockery of that which the Demon truly covets. The Rage Demon makes the most of the original …

  • Dragonling

    The life-cycle of this near-mythical beast is a matter of great conjecture. Some believe that the various reptiles we refer to as dragons are all different species, while others believe that they are simply different sexes and maturities of a single type. …

  • Dar'Hall'N

    The exact origin of the Beast is unknown. The following has been pieced together from the accounts of the Dalish of the Frostback Mountains and those working for the Grey Wardens who were able to subdue the Beast. The Dar’Hallan was created by Darkspawn …

  • Advisor

    Every nobleman needs an advisor. Trained in the ways of etiquette, history and conversation they provide a valued voice in a noble’s court. However their political nous and ambition can often get them into hot water with convoluted schemes and risky …

  • Beggar

    Filthy and wretched, beggars are found across Thedas. Wherever there are great populations of people there will be those unable to make their way. Without even a roof over their heads they are forced to line the streets with hands outstretched, waiting …

  • Charcoal Burner

    It takes singular individuals to take up the mantle of the charcoal burner. They live their lives in a miasma of peat smoke and soot, often stained head to foot with the product of their labor. Due to the fragrant nature of their work, they almost always …

  • Chirurgeon

    Despite the prevalence of magic in Thedas, most people will never see a healing mage. Instead they rely on the skills of trained physicians to set broken bones and administer curatives for fevers. Chirurgeons rely on herbal remedies and poultices to fix …

  • Coachman

    Travelling Thedas is not for the faint of heart. Beasts and brigands abound across the lands, more than willing to part a person with their life. But for those that can’t afford a sea voyage, travel by coach is the fastest option. Coachmen must be tough …

  • Crafter

    A good craftsman is worth his weight in silver. Their skilled hands can produce works of exquisite beauty as well as lifelong durability. Many rich merchants and nobles have their own personal craftsmen, ensuring they receive only the best equipment and a …

  • Enchanter

    Anything that involves the use of lyrium is a risky business and many enchanters have been injured or gone insane as a result. The best enchanters can also craft their own runes to enchant onto weapons, or even weave magical effects into the weapons …

  • Farmer

    Thedas runs on the backs of its farmers. Tough and no-nonsense, farmers tirelessly tend to their fields and herds. They are no stranger to conflict and will often carry a bow to kill any predators eyeing off their animals. Even darkspawn have been ended by …

  • Mabari Trainer

    In Ferelden the mabari is a revered animal. Extremely intelligent, loyal and terrifyingly fierce they are perfect companions. The loyalty of a mabari is considered a sign of good character, however most are trained that way by dedicated trainers who are …

  • Merchant

    As the nobility has granted more rights to those under them a new class of person has risen. These individuals are wealthy but lack breeding and ft a middle ground in Thedosian society. Merchants are the most common of these, making their money on the …

  • Minstrel

    One of the most popular forms of entertainment is music and song. Minstrels ply their trade the length and breadth of Thedas and are some of the most culturally knowledgeable people in the land. Most taverns will boast at least one minstrel, and many …

  • Mysterious Hermit

    The vast wilds of Thedas hide many secrets. Forgotten cities, lost bloodlines, hidden treasures. There are also those that have abandoned civilisation to live a solitary existence away from the distractions of society. Who knows what secret arts, lost …

  • Noble

    Every society in Thedas possesses a noble class, except the Qunari. Even the Dalish possess, one, although as each clan is descended from a noble house of the Dales, they are all technically nobility.

  • Ratcatcher

    Where civilization goes, vermin follow. No city is free from rats and as a result, every city has ratcatchers. These calloused hunters are often a little deranged due to the unpleasant vapors they inhale on their hunts through the sewer works. Every …

  • Revered Mother

    The Chant of light must be spread across Thedas to ensure the return of the Maker. Revered Mothers lead individual Chantries around Thedas overseeing their duties to the Maker. Revered Mothers are stern yet compassionate, fierce yet serene. They often …

  • Scholar

    The most ancient center of learning in Thedas is the Tevinter city of Minrathous. Here for thousands of years the best minds in the land studied, discovering many secrets. Scholars often make a pilgrimage to Minrathous in order to gain a greater …

  • Servant

    One of the few jobs most city elves can get is as a servant to the human nobility. There they can at least earn a steady wage, albeit under constant scrutiny by the human servants watching for sticky fingers. The richest merchants also hire servants, …

  • Smith

    Specialist crafters, smiths are responsible for everything from horse shoes to nails, carpentry tools and weapons of war. Without doubt the finest smiths in the land are the dwarves and many who have fled to the surface take up the trade to great success. …

  • Whore

    It’s said to be the oldest profession in the world, catering to base human needs. The Chantry frowns upon such things as they consider it a sin, leading to lustful demonic temptation. But Prostitution thrives throughout Thedas and there are many famous …

  • Apostate Observer

    Many Apostates hide themselves amidst the populace of Thedas, attempting to live out normal lives. They rarely use their magic, preferring to draw as little attention as possible to themselves.

  • Apostate

    A mage outside Circle control or who has actively fled their rule is known as an apostate. The majority of mages in Thedas would be considered such for despite the Chantry’s zealousness in uncovering latent mages, many more slip through their search or are …

  • Blood Mage

    There are many reasons to study blood magic, both noble and sinister. To the Chantry however all Maleficar deserve only one thing; a fiery death.

  • Circle Mage

    Magic is to serve man, never to rule over him. As such only mages under the auspices of the Circle Magi, itself run by the Chantry, are considered official and sanctioned. They undergo the potentially fatal harrowing in order to increase their resilience …

  • Dalish Acolyte

    When mages are born among the Dalish they are trained by the Keepers, until they become a Keeper themselves. Magic is a treasured birthright of the scions of Arlathan and they jealously guard its practitioners.

  • Dalish Keeper

    Keepers are solemn guardians of elvish heritage. They keep alive the stories, traditions and sacred knowledge handed down from the very founders of Arlathan herself. They lead their people in both council and purpose. To Andrastians they are apostates …

  • Blood Priest

    The appearance of Andraste in Thedas irrevocably altered the social fabric of its people. In The Dragon Age the Andrastian Faith is central to most peoples’ lives. The Blood Priests of the Sanguine Ministry see the blood of Andraste as a potent sign …

  • First Enchanter

    The Circles of Magi possess a strict hierarchy to teach and govern their members. At the top is the First Enchanter, master of both magic and statecraft. The First Enchanter liaises with the Templars and maintains relations with both the First Enchanters …

  • Hedge Wizard

    Not all mages born into Thedas have access to the knowledge of others. Some, living in isolated communities come to their powers through trial and error, using what they learn on their own to surreptitiously help their community and themselves.

  • Necromancer

    One of the rarest of all forms of magic, necromancy is a black art. It involves the summoning and binding of demons into the corpses of the slain as slaves to their master.

  • Saarebas

    Magic has a similar place in Qunari society as it does in Andrastian society. However the practical nature of the Qunari ensure their ‘broken’ brethren still work for the betterment of society as a whole. That they do so chained and mutilated is just the …

  • Spirit Healer

    There are more than just demons in the Fade. Some mages are able to make contact with more benevolent spirits and develop soothing powers of healing. These mages are the most popular of their kind among the general populace for obvious reasons.

  • Witch

    The oldest of mage traditions, witches commune with the spirits and interpret dreams. They are said to be able to curse or cure the living with but a look. Some witches gain such infamy that their very names send shivers down the spines of men.

  • Assassin

    Wherever there is politics and wealth, there is assassination. What one person has, another wants. Assassination is often seen almost as a game; a high stakes game played by the obscenely rich. Assassins are thus some of the wealthiest murderers in the …

  • Buccaneer

    There is something about the open ocean that ensnares the gullible. Stories of adventure on the high seas and rumors of treasure have swept many a young farmer away to a life of danger and larceny where only the truly vicious survive.

  • Chasind Stalker

    Alongside the Avvar, the Chasind are the only tribe of the Alamari that have retained their ancient heritage, remaining apart from the Andrastian Ferelden people. For centuries they have walked the frozen fields of the uncharted territories fiercely …

  • Criminal Mastermind

    If a thief or hustler lives long enough they often accrue so much rat-cunning that they become powerful underworld figures. They pull the strings of other ne’er do wells and scum, always taking their cut and staying in the shadows. However this hasn’t …

  • Dalish Hunter

    Among the Dalish the highest honor is to become a hunter. They undergo a harsh rite of passage to prove their worth. The hunters feed the clan, protect them from hostile forces. They are generally the only Dalish outsiders ever meet and often the last …

  • Deep Watcher

    Deployed far into the Deep Roads, the Deep Watchers are the first line of defense against the endless hordes arrayed against the Dwarven people. They trail the Darkspawn hordes, reporting on their movements and silently slaying any stragglers.

  • Mage Hunter

    Magic is power, neither inherently good nor evil, but dependent on the intentions of the wielder. Unfortunately, not all mages are good, and someone must protect the world from their ill-intended spells. Someone like mage hunters. They have learned how to …

  • Outlaw

    The term outlawry referred to the formal procedure of declaring someone an outlaw, i.e. putting him outside the sphere of legal protection.In the common law of Thedas, a judgment of (criminal) outlawry was one of the harshest penalties in the legal system …

  • Scout

    Scouts are the eyes and ears of their organisations, adept at traversing difficult terrain and tracking their quarry. Some are little better than pickpockets with a knack for following people, others are professionally trained soldiers, masters of …

  • Seeker

    Among the Chantry’s most lethal warriors, the Seekers of Truth are feared across Thedas. No one is safe from their gaze, especially the Templars who they police with ruthless efficiency. Born from the early inquisition the Seekers are a breed apart. Often …

  • Spy

    The eternal game cannot continue without its most important pawns. The Orlesians train theirs as bards, using their skill with song to ingratiate themselves among their targets.

  • Thief

    The cities of Thedas are full of crime. Thieves prowl the streets and rooftops, looking for places to loot. Their experienced eyes are capable of finding the most cunning hiding places and their deft fingers capable of unlocking the most complex of locks.

  • Ash Warrior

    The Ash Warriors are one of the oldest warrior traditions in Ferelden. Born from Fereldan relations with the dwarfs, they uphold strict honor codes. Their ties to the mabari fighting dogs that run at their side make them a trusted ally as everyone knows …

  • Beresaad Warrior

    At the forefront of the Qunari stand the Beresaad. Mighty warriors entirely devoted to their people, they will do whatever is necessary to ensure the Qun thrives. Even the smallest of them stands taller than a man and their muscular frames contain a …

  • Bodyguard

    The rich and powerful make many enemies in the course of their business. Luckily they possess the wealth to hire warriors to take the hits for them.

  • Brawler

    Some alcoholics have turned their inebriated shenanigans into a business. Brawlers are expert fist fighters and always love a good scrap. They make a living in the underground fighting arenas, or as paid foils for the disgustingly wealthy to prove their …

  • Dalish Warrior

    The Dalish are a mistrusted people. Which is why they continuously move from place to place, never staying long enough to attract the ire of their temporary neighbors. Dalish warriors are ferocious fighters. They know that should they fail, their …

  • Dragon Cultist

    Among the ignorant and superstitious dragons have a mythical status. Harking back to the old gods of antiquity, the dragon cultists worship the high dragons as divine beings. It doesn’t hurt that their blood is also a potent potion in its own right.

  • Guard

    To keep the streets of Thedas in some semblance of order, the law must be visible. Guards patrol the streets, breaking up fights and making a general show of enforcing order. Merchants will also employ anyone desperate for coin as guards, protecting …

  • Knight

    Many nobles aspire to the ideals of chivalry espoused by the knightly orders. Highly skilled and morally resolute, they are an inspiring presence to their allies and a fearsome foe to their enemies.

  • Mercenary

    The perpetual conflict that inflames Thedas can only be sustained by feeding it warm bodies. Mercenary bands wander the lands actively looking for wars in order to ply their wares. Seasoned warriors and pragmatic soldiers, mercenaries can be counted on to …

  • Templar Knight-Commander

    At the head of the Templar orders sit the Knight-Commanders. These individuals are both mighty warriors and crafty statesmen, as befits an individual given complete life or death power over an entire mage tower. When the Knight-Commander goes on the …

  • Templar

    Fanatical warriors devoted the Chant of Light, Templars are a shining beacon to the average, non-mage Andrastian. to anyone else they are a powerful force to be reckoned with. Capable of sapping the power from a mage’s spells and clad in heavy plate, …

  • Warrior Caste

    Second only to the Noble caste, the dwarf warrior caste is tasked with protecting the dwarven people. Trained from an early age in all forms of martial combat they are highly skilled soldiers. In the endless game of dwarven politics, the nobles know …

  • Genlock, Alpha

    Most numerous of the darkspawn by far, Genlocks are tough and stocky fighters with a penchant for wickedly hooked axes. Unlike the majority of their brethren, they are swift to take up the more complicated weapons of their enemies, employing siege engines …

  • Genlock, Emissary

    Most numerous of the darkspawn by far, Genlocks are tough and stocky fighters with a penchant for wickedly hooked axes. Unlike the majority of their brethren, they are swift to take up the more complicated weapons of their enemies, employing siege engines …

  • Hurlock, Emissary

    The shock vanguard of the darkspawn, Hurlocks are burly soldiers far stronger than the average human. The Hurlock are so arrogant they even look down on other darkspawn, convinced that they are truly the chosen race. They are deadly fighters who wield …

  • Demon, Desire, Greater

    The Desire Demon is one of the most deadly and devious threats from beyond the Veil: For what mortal would not think twice about giving in to his heart’s desire? While most perceptions of a Desire Demon involve lust, seduction, sexual pleasure and …

  • Demon, Hunger, Greater

    Categorizing and ranking a Hunger Demon is problematic. They are one of the most common demons to be found possessing and animating the undead, but far less likely to be encountered in their true form. Their hunger for the experiences of the mortal world …

  • Demon, Rage, Greater

    Appearing to be composed of pure fire, the true form of a Rage Demon radiates both heat and menace. With eyes lit from within, the fend glares at the world around it, always ready to send forth searing blasts of flame. Even to approach a beast like this …

  • Demon, Sloth, Greater

    A Sloth Demon is never to be underestimated: It is not, as one might assume, either Slothful nor careless. If such a Demon behaved as it is named, we should never encounter one on this side of the Veil. This kind of demon feeds upon the slothful …

  • Shade, Greater

    There are many reasons that Demons seek to escape the Fade. Some of these are Shades who slip across the Veil into the mortal world but are not strong enough to manifest on their own. They do not retain any sense of their former existence, only the …

  • Hound, Ratcatcher

    Aside from the famous Mabari there are many other breeds of hunting and guard dogs to be found acrossThedas. From the feisty small but vicious terriers used to hunt rats, to the enormous stag hounds that rival a Mabari for height (but not bulk or …

  • Hound, Mabari, Trained

    The Mabari is the most prized of all Fereldan dog breeds. Considered to have much greater intelligence than their relatives, these hounds are fully able to follow the commands and requests of their partners. Most Mabari bond only to a single person, …

  • Hound, Mabari, Ash

    The Mabari is the most prized of all Fereldan dog breeds. Considered to have much greater intelligence than their relatives, these hounds are fully able to follow the commands and requests of their partners. Most Mabari bond only to a single person, …

  • Emery Bordelon

    Forced into the Circle at a young age by very controlling parents, Emery has grown to despise the thought of anyone else having control over his life and actions. He seeks to steal his phylactery from the Circle.

  • Tracii

    Learning of her capacity for magic early in life, Tracii learned how to hide her abilities rather well, as magic is taboo in Qunari society. She's done so rather well, learning how to mask her powers, or even convince others that the magic came from a …

  • Enna

    Always a wild child, Enna had always snuck out to follow her father on hunting excursions. She would never br caught until the day she started beating the hunters to the kill. Never the one to stand still long enough for formal training, Enna had taken up …

  • Legnar Umlaut

    Made casteless by strange circumstances surrounding his brother's disappearance, Legnar took to the surface to seek him out and get some answers. He met with a traveling band of adventurers heading his way, and ultimately parted ways north of Orlais.

  • Alalen

    Raised on an aravel, a traveling band of Dalish nomads, he became a protector for them. One day, a particularly vicious army of bandits overtook the aravel and raped, killed, or captured nearly everyone in it, including Alalen's own mother and sister. He …

  • Dro Kas

    Named Tal-Vashoth, exile, by his own people, Dro Kas has made it his mission to seek out fellow outcasts and exiles and recruit them into his own village in Orlais, named Beres-Taar, or 'Safe Refuge.' He recently brokered a trade between his settlement …

  • Veturius Paetus

    A Tevinter who hates magic is no Tevinter, but Veturius has seen what kind if damage it does to the environment and the people, and thus has sworn to serve the Templars in an efforr to stamp out wild, uncontrolled magic.

  • Mettius Paratus

    Managed to work his way into a Tevinter slave ring by setting up an old asylum in the Denerim Alienage as a cover. He would recruit mages from back home to mix potions and cast spells meant to twist the minds and memories of elves into something zombie- …

  • Sam Holbig

    After retiring from his career of soldiering around the Free Marches, Sam Holbig returned home to Ostwick only to find that he wasn't quite ready to settle down just yet. He set out to explore the continent, and found his way to Ferelden's capital, …

  • Avvar Hunter

    Almost never encountered unless one happens to be traveling through the heights of the Frostbacks, Avvar are skilled hunters and ferce combatants who exult in battle. They raid the Fereldan lowlands under the cover of heavy storms, using the great cold to …

  • Lion, Great

    Great lions are rare types of great cats found in the wilds of Thedas. Both larger and more ferocious than more common cousins—like regular mountain lions—great lions are masterful hunters with enormous appetites. They may stalk prey for great distances, …

  • Architect, the

    The darkspawn known as the Architect is a truly unique being: a darkspawn born with his own will, able to think independently of the group-mind caused by the darkspawn taint. Immune to the call of the Old Gods, the Architect is driven, intelligent, and …

  • Milo Kovic

    In addition to his regional duty, Sheriff Milo is the burgomaster of Sothmere. An elderly man, Sheriff Milo’s right leg was badly injured in battle and never properly healed. He walks with a limp and winces if he must use it too often. Sheriff Milo is …

  • Wanda Kovic

    Wanda is Sheriff Milo’s only child. The Sheriff had her late in life and Wanda is only now entering womanhood. She is attractive and her slight build belies her strong spirit, as Wanda has been taking care of Sheriff Milo since her mother died several …

  • Old Stoyanka

    Old Stoyanka is the wise woman of Sothmere. She is an apostate with Chasind blood in her veins. Her advanced age and the remoteness of Sothmere have left her unmolested by the Templars, who have more challenging pursuits than to track down a bent, half- …

  • Olek Athgan

    Olek is a Dalish elf who travels with a small family of entertainers. He has an odd appearance for an elf: his ears are bigger than average and he has a mighty nose to match. His arms and legs seem a bit too long for his body and his hands and feet are …

  • Dielza Athgan

    Dielza is a silky-voiced Dalish entertainer who performs ancient elven dances and songs. She often works in tandem with her brother Olek. Her shorter stature and more attractive appearance give the mistaken impression that she is the younger of the two. …

  • Vilem Richta

    Ser Vilem is a young knight who has been assigned to lead Fort Sothmere during the construction of the new, stone fort. Sheriff Milo has been trying to interest Ser Vilem in courting his daughter, but Ser Vilem is actually more enamored of Fiala. If one …

  • Fiala

    Fiala is a hunter and an excellent archer. While she keeps her long black curls tied behind her head, Fiala has a natural beauty that shines anyway. She enjoys the wilderness but sees little beyond her usual hunting grounds in the Hinterlands. …

  • Hound, Wofun

    Wofun Hounds resemble taller Ferelden shepherds and have grey-white coats. While their intelligence is on par with a mabari, wofun hounds are quick-tempered and ignore commands in fights.

  • Branik the Trapper

    Branik is a bear of a man, tall, stout, and hairy. His long brown hair melds into his long mustache and beard, making it appear as though he has a mane. He is far more at home in the wilderness than in even the frontier towns of Ferelden. While sociable, …

  • Baba Zorya

    Zorya is the leader of Dosov Village, hence her title (“baba” means “female elder” in an old Chasind dialect). She is a free spirit, and claims that she has no husband or lover because she is married to Dosov. Approaching middle age, Zorya is very …

  • Tyriel

    Led the movement to break free from elven oppression. Escaped the Denerim alienage, and with the aid of other elves, and elven sympathizers, founded the settlement, Aneth'ara in the woods northwest of the capitol.

  • Nicola Baranti

    Bann Nicola Baranti is a Fereldan woman in her 70s, physically frail but exceptionally strong-willed. She is absolutely charming and projects an image tantamount to saintliness. While clearly proud, she cultivates a public sense of good humor, laughing at …

  • Bando

    Bann Nicola’s social secretary and advisor, is a male dwarf who prefers not to discuss the reasons he left Orzammar other than to say, “A lady was involved.” He is fully loyal and fully within Bann Nicola’s confdence. He is precise in his words and …

  • Aldric Baranti

    Adric is Bann Nicola’s only grandson. An accomplished warrior, he is also a handsome and charming womanizer who enjoys the role of local celebrity. Adric is brighter than he appears, and has fgured out just enough about his grandmother’s schemes to …

  • Aldric Baranti

    Adric is Bann Nicola’s only grandson. An accomplished warrior, he is also a handsome and charming womanizer who enjoys the role of local celebrity. Adric is brighter than he appears, and has fgured out just enough about his grandmother’s schemes to …

  • Marissa

    Marissa is Bann Nicola’s junior spymaster. Another of Bann Nicola’s orphans, Marissa was raised as Crannoch’s foster daughter. She is mousy but attractive, and a Circle mage. While dangerous and cunning, she is not as loyal to Bann Nicola as Crannoch is, …

  • Mother Gabriella

    Mother Gabriella is a solemn, serious woman. She hopes to be made a reverend mother before too many more years pass, but her small church receives little recognition or notice from the greater Chantry. In her heart, she suspects the Maker may be punishing …

  • Roger

    An older man who enjoys a comfortable life tending to Marissa’s needs. He’s aware of the broad outlines of his work on behalf of Bann Nicola and is devoted to the task, honestly believing that Denerim is better for her presence.

  • Ragnar Traken

    Ragnar Traken is a surface dwarf with an eye for fashion. His flamboyant, boisterous style and speech entertain his clientele and his knowledge of current fashion trends makes his shop very popular. Ragnar is always impeccably dressed, has thinning hair, …

  • Voychek Neruda

    Arl Voychek Neruda is an angry man whose imperious personality and temper compensate for his short stature. As one of the king’s few arls, Neruda feels the weight of the position on his shoulders, and the fact that his arling borders the Korcari Wilds at …

  • Macia Neruda

    Lady Macia Neruda is the daughter of a well-respected bann whose lands neighbor the arling. It was a marriage of convenience, as Neruda wished to absorb the bannorn into his arling. Unfortunately, Macia’s father died two years ago and only her own charity …

  • Alenka

    Alenka’s family has served the arl for several generations. This, and her affnity with magic, has enabled her to succeed her uncle’s position as steward. Unfortunately, Alenka soon learned how poorly Neruda treats those in his employ and is less …

  • Joseph Neruda

    Joseph is a young lad of 13 who’s fercely protective of his sister. He’s training to be a warrior, but thus far has only learned the rudimentary skills of brawling and using light weapons.

  • Hana Neruda

    Hana has always been an odd duck, bookish and aloof. Recently, Hana was accosted by some rough boys and her magical power manifested—she used a mind blast to knock them prone and run away. Alenka has warned the arl repeatedly of the dangers of not taking …

  • Bridget

    Ser Bridget is a strong woman with a face chiseled from granite. She’s served Ser Blaker loyally throughout the years, even in the toughest times. She’s also honorable and will have no part in kidnapping the children—and in fact, will fight to the death …

  • Kynedrin

    The Carta and his brothers are only things that matter to Kynedrin. They have always been there for him in tough times and the dwarf would do anything they asked of him. Kynedrin and his brothers’ recent involvement in the Indigo Road has promised to …

  • Lendrid

    Lendrid grew up in Halamshiral and does not particularly care about the world beyond it. He contents himself working with anyone who praises him for exercising his mean streak and proclivity for violence. Currently, that person is Shesella and he has …

All Tags