Contract Start: Despite all their Rage
Mission: Find possessed elven scout and remove the demon. Return chain to the Archmage
We decided to rest up for the night and head out at first light of the ruins. Azshara offers herself as a guide to the edge forest and give us a path to the ruins. We make it to the forest with no issues and Azshara tells us the path the caravan took and where to head from there. We’ve only made it into a couple of meters away from sight of the edge of the forest until trouble starts. But is was unexpected, instead of a darkspawned creature, or something like that, it was the townsfolk. About a dozen of them, lead by the blacksmith, all wield some form of weaponry and all with blood-lust within their eyes. They would be no way to talk down this crowd without a fight, so I will attempt to pull my punches against them and hopefully the group will follow up. Well, I did spring into action first and landed a blow onto blacksmith, which caught him off guard. But as I looked up at him, I saw an arrow flying through his eye socket and ending lodged in a nearby tree. The shot came from our elven archer, Enne. (not the best of way to show elves to be bad luck) Not saying the blacksmith didn’t deserved his fate, but the townsfolk needed to be persuaded to leave. Alalen, the weapons expert, followed up after the blacksmith fell, engaging a group of townsfolk with the flat side of his blade. Shortly after that, the townsfolk started to retaliate, then hell breaks lose. Emmeric, the circle mage, let’s a fireball lose and incinerate about half of the
After a couple of minutes, the ….. survivors….. of the group either retreats, is treated for their wounds, or ….. Blown Away By The Wind!!! I’m start it question if accepting the contract is one worth while. I have a code that gotten me through living within the Deeproads and one is those rules are to NOT TAKING HUMANOIDS LIFE, unless there is a strong reason. I can understand the blacksmith and let that one slide, seeing that he maybe the major cause of elven discrimination within the town, but the townsfolk were suffering with mob mentality. With their leader gone the rest should have retreated with a little show of force. I voice my concerns with the group and apologized for the lack of warning, stating Emmery as a explosive nature about him. That aside, it did send the message across that I traveling with a powerful team.
We continued out the path finding the caravan shortly after, and without any more trouble. We scouted around the caravan and discovered the site of the battle, and it seems like all the elven were taken to the ruins, as Azshara said. It was getting close to sundown, decide to make camp and set up the night watch. That didn’t last too long, shortly after we spotted a halfdozen creature approaching the campsite. The creatures seem like bipedaled darkspawned wolfs, and starting rushing at us with claws at the ready. The battle did take it toll on us, but Daryel as able to recover most of our wounds, and (hopefully quiet) night rest should have us ready in the morning. But first the corpses must be disposed of first, which once the creatures were slain, that transformed into their true form. Elves from the caravan, with the same marking as Azshara. Their blood wasn’t corrupted by darkspawn taint, but I left the decision up to the elves on what to do with them. On a side note, I’m getting used to fighting these new swords I picked up after leaving Orzammar and can now slip my slashes between hide or armor with ease. I’m also, getting used to the environment and feeling a spring in my step, allowing me to faster and react quicker. I wonder if my brother and sister felt the same thing after leaving Orzammar.
Luckily, the rest of the night was quiet and left shortly after sunrise. No sign of any other transforms elves along the way. The next we came across happens to be a chasm, stretching beyond me sight to loop around. A mosscover tree did cover for a makeshift bridge to cross over. Until a flock of crows circling around overhead. Closer inspection of the crows, we’ve discovered that they were darkspawn tainted and assumed that they would strike us at the most convenient opportunity. Like across the tree. For some reason, Emmeric wasn’t himself today and unresponsive, sense him begin the logical choice for dealing with the crows, so a plan have to be made. Regrettable, no plan was being discussed (not one I liked anyway) and I quickly acted upon my own plan. Run across the tree towards the other side, hopefully causing the crows to focus on me, and letting the other safely cross the tree. It worked, kinda…. Once across the tree I realized an error within my plan, I couldn’t afford the time to tend to my wounds, and Doloren was in the other side… Luckily I was able to avoid many hits and those that did struck my vigor allowed me to hold until help arrive from the others. The crows that came down was quickly dispatched, once everyone made to the other side and we started again to the ruins.
Once again, no trouble the rest of the way to the ruins. We all prepare before entering the ruins, expecting a rather large fight. One the never came. We carefully followed the main entryway of the ruin, leading down a flight of stair. Simple tripwire trap at the bottom. The room following the stairs a number of skeletons arose, but unfortunately caused one to trip the trap. The trap was rather old and didn’t properly function, causing the mechanism to fall on top of the remaining skeletons. We’ve found the missing elven, most just beaten and taken captive, and we preceded to secure the area. The leader of the elves told us that we were so late, the the only people that were here is just us, and the demon has massed an army of transformed elves and for headed to Vintner. Accoradly to him the army left nearly a day ago, which means they are nearly in town. Luckily one of the elvens scouts was not badly injured and knows a path back that only takes less than a day of travel, hopefully minimizing the damage to the town.
After securing ruins (finding nothing to reseal the demon) and treating the elves, we’ve hurried back towards Vintner. The scout move pretty fast and clears obstacles with ease, but I was able keep up with him, ( I may be a dwarf, but I have the agility of these elves. Just not the speed or grace) leaving the path for others to follow. We made to Vintner early next day to see the town in a panic, with dozen of transformed elves attacking townsfolk. Luckily Azshara, told the Warden that something like this was coming, and he prepared a small militia to lessen the damage to the town and stave off some of the elves. In the middle of town we see him, the leader, standing over eight feet tall fighting another humanoid of the same build. As we gotten closer, the other was a Qunari holding back the demon and being supported by a dwarf, but that fight didn’t last too long, seeing the demon was only toying with them. The demon calls upon his strength strike at the ground causing a shockwave, throwing the qunari and dwarf off their feet and unable to continue. We charge in with weapons at the ready. We did attempt remove the demon possessing the elf, but all the chain did was weaken the demon. Unfortunately we had to strike down the elf, banishing the demon back to them realm (another life lost due to this demon of Rage). With the Rage demon gone all of the transformed elves returned to their original form, free from the taint, but the town however did not suffer the same fate.
Vintner was in shambles. The only structures standing was the inn/tavern, town hall, and the chantrey. Supplies were low and no one with experience was round to rebuild the town. Spirits and morale was low, but their was a silver lining to this dark cloud: not a single life of the townsfolk were lost within the battle. The group mention a new town with plenty of supplies, but are in a desperate need of hands. So the town decided to uproot and move to the new town. The caravan of elves return at the end of the day, and the town actually welcomed them (such a quick turn around). The elven offered their assistance in picking up on town and travel with them on the journey. With the spirits of the town lifted, I sought out the qunari and his dwarf companion. As is turns out that the qunari isn’t a qunari but a Tal Vashoth, a qunari that did not accept the or abandon the Qun, and he wasn’t traveling with just the dwarf but a sizeable group. Finally, the dwarf was the leader of this group (curious of who is the leader of the current group I’m with). We shared a couple of pints together celebrating the victory over the Rage demon and we’ve ask each other about life on the surface (unfortunately, he a left a couple of years before brother and sister, so no leads there). The last thing I recall was the group gathering up to head for some well earned rest.
The next morning started……ok. Face first on the stairs with my mug still on hand (lacking the Ale filled it with), good start. As I started to compose myself, I noticed the the dwarf and his companions already left and the town was ready to start the long journey. The group will
also be traveling with them, because the Archmage, Azrael, is stationed there. About a hour
before everyone where to set off I offered to travel out and scout ahead of make sure the path would be safe. An elf from the caravan, the one that guided us back to town, offered to accompany me. Nothing exciting happened and the others caught up. Along the journey we were to pass close to Denerim. The group stop the caravan of a rest as we entered Denerim for supplies, info, and a Grey Warden to authenticate the group handing over the chain to Azrael. I went to retrieve the Grey Warden with Sam; the elves (Alalen, Doloern, and Anna) with the elven caravan leader (called a Keeper) headed to the Alienage; Emmeric report to the Circle about the finding and then he decided to stay to further has studies. After we got everything situated we restart the journey to the new town. The elves were speaking about something that occurred at the Alienage. Apparently the town hold all elves within the district and there is a disease that has overtaken the district nothing can be ( or is, sounding like more elven discrimination) done about it ( also, it appears that this Alienage is a place to dump unwanted problems or sites within Denerim. More nobles abusing there power). They were speaking of raising of army and taking the Alienage by force but it seems all talk currently, nothing being done about it.
Just the journey ran towards its end, we come to a chasm stretching across the land. Doloern give a unique signal which people on the other side respond to and shift the earth across the chasm, creating a bridge. Just a little further I see the town, and is rather large of what I was expecting. Smaller than Vintner, but with a huge supply cache awaiting for building structures. Just not enough hands nor experience a town. The group asked about Azrael, while the new settlers familiarize themselves with the new setting. It appears the Archmage has left for his own adventure and asked the group to await for him, seeing that he shouldn’t be gone long (another chance to rest up before continuing my own search….hooray…). I did noticed that that town did have an abundant amount of weaponry, but most of it was in a state of disrepair. I asked why the blacksmith fixed this (they had all the supplies and tools needed). Turns out that didn’t had a blacksmith (and Ennie killed that last one we meet). I knew enough of keep me weapons in great condition, and repair them when they break (thankyou for that brother), so I offer my knowledge to anyone willing to learn to start fixing and maintaining these weapons (I can’t make a sword, but I can least fix one). AFTER A WHOLE WEEK, AZRAEL FINALLY ARRIVES!!!! A WHOLE WEEK!!! Seven day lost staying at the nowhere town, doing no process on finding my lost brother and sister. Once Azrael settles in the group (FINALLY) sees him. He does the standard, “Thank you for find “X” and dealing with “Y”, blah blah, and give out the reward, thus ending this contract.
Reward: 140 Silver pieces. (Wow, a rather generous reward. This with last me for a solid month! AND probably afford to buy few throwing weapons that I’ve be lacking since leaving Orzammar).
The payment was well worth the wait, the week and a half I lost will be made up in no time with this payment, so I can’t let this time be wasted. If my things already prepared, I said my goodbyes and good luck to the group and started to head off. Or so I thought. Azrael stopped me for asking him a couple of questions. The standard Who, What, and Why questions. I told the wizard my story mentioned the I would start heading out soon. There was a luck of ground to cover, and only one me. Plus, I still had no lead on my siblings whereabouts. Azrael mentioned, " Yes their is only one of you, but what of theirs more. I travel across the country, seeking knowledge. Was to say for me asking a couple questions about the people your looking for. All I ask it to journey with this group in the request I send them on. Of course, you will be compensated on the task I send you on." This was an interest deal. I would have, from what it would appear to be a steady income (depending on the task), a group to travel with (I do miss running with Vograg and the others. Though this group need to grow on me a bit), and extra pair of feet in the ground searching from my brother and sister. So I accepted.
With that, the Archmage gave the group there next task. South to Ostagar, there is a large section of the wild-lands, named the Kocari Wilds. There is a moss the grows within those wild that has a unique property that may aid the Archmage’s research. The moss, Shadow Moss, has just started its harvesting season. He also tell as about another task that will take us out of Ferelden. The other task is going to take great deal of time, and we may lose the change to gather the moss, so we decide to head to gather the moss first.
—For those who are reading this book, These are the adventures of Legnar Umlaut. They are contract summaries that he has taken along the course of journey to find his missing sibling. Please note, everything within these brackets, ( ), are his personal thoughts the matter.
If found, please return this book to the Umlaut cast within Orzammar