Contract: Assault on Shadow Moss
With everyone geared up and ready to head out, we set off for the Kocari Wilds. Looking at the map, the last major town headed their is Ostogar. Which apparently where the first darkspawn started attacking. They was years ago, and they being slowly trying to rebuild back to it original glory. But first, their is the matter of the bandits gathering along the main road. Will see if we can break apart this bandit encampment.
About a little while after we lose sight of Lothering, we spotting a group of figuring heading towards on horse, moving an increasing pace. The group continued with caution towards the group, hoping to a group dealing with the bandit, but alas, it was indeed not the cause. We loss count of the bandits after 15, on horseback! We try to find cover where ever we can (I assume that others had a hard time that I did) in hopes that the bandits will miss us. And is whats a close call. The bandits did a search for us as they approached, but after a couple of minutes they gave up and backed back. This got the group worried about how organized these bandits were. A couple of us headed back to Lothering to attempt in getting info and aid for this, but came back of no support (it seems the Alr opts to leave the bandits alone as long as they them alone. Typical). The group as a rather long discussion on what to do about these rather organized bandits. Spent too time much time on it, and rather that we don’t either info, manpower, or time to deal with this.
Stuck between a uncooperative town and unknown number of organized bandits. Not a good place to be. The decided to wait until nightfall, for skirt around the bandit camp with the cover if the night, but asked to I could scout the bandits’ encampment to gather some intel on them. We’ve managed to sneak past the patrol scouts to get the group moving to Ostogar. Once this was confirmed, I headed my way towards the encampment. As I writing this down, I still can’t believe what I saw. HUNDREDS of tents! With every step I drew closer toward the encampment, the density of bandits grow, at a alarming rate. With me cover rapidly increasingly becoming difficult, I headed toward Ostogar to return to the group (thank the Maker that I wasn’t notice, or I’d either a bandit or dead now). Once back with the group, I’ve informed them on what we are dealing with. Some in the group say that we should focus on destroying they makeshift city and housing but thats just lighting a fire to a beehive, lots of angry bees attacking everything around them. Which spells doom for Ostoagr and Lothering. We elected to deal with this another time (and we all know that at some point those bandit are going to reach a turning point and attack neighboring town. I say it serves the Alr of Lothering right for ignoring this, but the villagers don’t deserve that. Hopefully a plan to deal with this arising soon.). Maybe Ostogar may have some assistance.
Ostogar has definitively seen some better days. It’s seen worst day too, but to isn’t darkspawn ridden. The town was empty. No one was in sight and many of the building were in a state of long term construction, without any noticeable construction. The group heads to the tavern, hoping the someone was there, and there was. The bartender was still operating the tavern and we asked on state of Ostogar. Apparently the supplies to rebuild the town had been getting stolen along the Imperial Highway towards Ostogar (gee I wonder why…), and the village headed south for Southmere for a celebration taking place there. We also asked about any information on the Kocari Wilds and how to find the Shadow Moss. The bartender knew little on anything about the wilds, but did point out a shaman that lived in Southmere that will have an adept knowledge in the wilds. So we continued past Ostogar, informing them that a larger humanoid creature, Tracii, may approach this town looking for us, and please inform her of our location (and please don’t attack/fear her)
We hand no issues traveling to Southmere, arriving just as the moon came to it’s highest point in the sky (funny, I never even seen the sky before and in four months and a weeks time outside of Orzammar, I seems to enjoy the serenity the a moonlit night gives off). And indeed the village was in the amist of a celebration. The village was cerebrating the groundbreaking of a new barracks and brought out the best that the surround villages had to offer. The village was filled with food tables, tents, and decor (probably the happiest village I’ve seen entering it) but a tasked needed to be done Find the shaman. Well, it didn’t take long for Enna to see booze and head towards it, so Alalen and I accompanied her and attempt to find the shaman within celebration while the others check outskirts of the village. It took 2 glasses for Enna to becoming plastered and she didn’t show signs of stopping. It has gonna to a point she started it filling her waterskin with various amount of wine and meeds. I ‘elected’ on replacing that skin with fresh water on order to sober her up (and she didn’t notice a thing). Luckily Alalen managed to learn that the shaman headed to the wilds some time ago, and is expected back shortly. We’ve informed Sam and Daryel what the shaman is out within the wilds, but Sam wasn’t to keen on that. He seemed little worried for the shaman being out in the wild their own, due to who knows what would happen. So he and Daryel made way towards the wilds to rendezvous with the shaman. In the mean time We would attempt to get any info within the village (and to keep an eye on Enna).
Southmere is just a typical village, complete with and Mayor, Sheriff, blacksmith, and also a knight that took residents here. Most people seem complacent with one other, save to the mayor and knight often butting head over, “who is charge!” Otherwise a peaceful village. Southmere does have it’s share of problems however. Neighboring the wilds draws darkspawn creature toward the village, and the wild are home to a tribal people called the Chasind. They don’t attack the village out of aggression but for warning to stay out of their territory. Also, the shaman is part Chasind (which is probably why they venture out of the wilds. But be a type of diplomat to the village and the tribe, but I’m guessing that the villagers and it’s higher ups don’t see eye to eye with the tribe and shaman. Most commoner don’t like want doesn’t make sense to them.). Along the noise of the celebration, we spot Tracii and a rather large human (about her size, which is huge for a human). Veturius, he introduced himself as, who hails from Tevinter (which is from way in the northeast). We thanked him for escorting Tracii here when the sheriff call everyone to the main tent to for the main speech of the celebration. Everything gather within the tent, even the other members of the group. There was a woman with an appearance of a shaman sitting in the front row, so Sam, Daryel, and even Veturius (Vito for short) may way to approach her (curious on why Veto need to speak to her, or am I just paranoid), while Alalen, Enna, and I stayed toward the back (They didn’t feel comfortable moving to the front of this crowd, and something felt off with the scene). At the front of the tent, the sheriff calmed down the crowd. Standing next to him was the mayor, the knight, and young lady. The Sheriff got everyone attention and was about to speak, until all hell broke loose.
An axe cuts through the fabric in the front of the tent and steps through a large hulking fellow with jaundice skin screaming in a rage. A few more enter the tent within the same manner, with the same appearance and mannerisms and starts swinging wildly into the crown. Everyone in the tent experienced in fighting runs to dispatch these “barbarians”. Things seems like everything was going to be handled, but barbarians just wouldn’t fall from the wounds, even to the point where running them through would not stop them, but this is not the worst of it. I let my guard down after what I believe was a finishing blow, only to be struck on the arm. That’s when I noticed it. All the barbarians had something coated on there blades. It seemed to have the same coloration of their blood. (I do know of some vemons and poisons through my time within Dust Town, but I could not recognize this) The has the calling of some type of poison in the blood and it transferred through an injury, which is now coursing through my veins. I try to clean the wound as best as I can, but I believe I’m only delaying the effects. After the barbarians finally fall, seemingly at the same time, everyone noticed how many were injured with the poisoned weapons, including Sam and Alalen. Then a scream came from outside the tent.
The village was swarming with barbarians everywhere, just attacking where ever there was a noise. The village did have a functioning barracks, so the did have a small militias but couldn’t handle all of the attacker, so the group once again spring into action. Personally, it might to seems to be little selfish, I ran to the aid of a dwarf hunter that has he hands full with a barbarian pinning him down. I focused on disabling the attacker, instead of attempting to outright kill him, it seemed to work, only to leave the dwarf to assist another villager and have the dwarf become struck with the poisoned blade. The attacked start to die down, and everyone started to gather to the inn, which as converted to a makeshift fort. The last of the barbarians were chased away with a couple of fireballs coming from none only that Emmery. (Curious on why he is here). Many people were injured, unknown that they had some type of poison they have been infected with, nor what the poison did. Villager with deep cuts showed the same jaundice color skin surrounded the wound and started to become impulsive. The shaman made it through the battle, unscathed and started to give light on the situation. She confirmed that the attack was made by the Chasind, but not due to hostility. The Chasind they attacked was infected by what the Chasind call the “Amber Rage”, which cause the infected to change to the jaundice color and become more and more aggressive until the point they became what we’ve just saw. A raging beast without fear of death. Also, this “Amber Rage” is indeed contagious when administered to the bloodstream. Death is inevitable once infected. Either you are slain due your actions by others or your heart explodes from it increasingly beating faster.
Naturally the village completely freak out once hearing about this. (Believe me, I would to after hearing that I probably dead soon…. and I never gotten a clue on the whereabouts of Valddok and Belbara. I’ll probably never see them again) The knight immediately demanded the execution of all the people who were injured by the attack. (Surprise, Surprise). Those who had no loved one caught in the mess jumped to the knight side, while everyone else started to defend the infected. The Shaman did calm people down again by stating that their a clue that can be created, and she only need one more ingredient…..Shadow Moss!
The village starts to argue with one other about the no chance to get the shadow moss. If by some chance their some were acquired, it maybe to late. If the cure was created in time it may not work. And the excuse kept piling up, to the point where half the village were split on the decision to execute the infected. The group, along with Vito, talked to the mayor about the situation. We agreed that the group would venture out into the wilds in search for the shadow moss, asking if you can hold up the infected and delay the knight with enacting his plan. He agreed, along with the sheriff, whose son was among the infected, and started to move them to the old barracks. The shaman approached us, stated that she could help delay the effects of the rage for some time, up only for a couple days. She did notice that Sam, Alalen, and I were also showing signs of the rage and gave each three vials. The stated that by taking one of these, will stave off the for 24 hours. I quickly downed my. (It tasted awful, but I did feel my mind becoming less clouded) She also gave if instructions on how to find the Shadow Moss (thank the Maker, cause we wouldn’t know where to start looking). Tracii and Daryel elected in staying back in the village to help the others, where ever they can.
So with that being said…
Contract: Assault on Shadow Moss
Addendum: Time limit added to due serve effects to entire village and one self
Time Limit: 60 hours
—For those who are reading this book, These are the adventures of Legnar Umlaut. They are contract summaries that he has taken along the course of journey to find his missing sibling. Please note, everything within these brackets, ( ), are his personal thoughts the matter.
If found, please return this book to the Umlaut caste within Orzammar