Darksoul

Sam Holbig 16
Sam's Story

13th of Cloudreach, 9:42 Dragon

The trip back from the ferry-town was mostly uneventful, but as soon as we came in sight of our destination, our way was barred by men-at-arms carrying the banner of the village’s local knight. When we explained our business to them, they replied that they had orders to stop us from returning. Because apparently the knight is such a homicidal fuck-wit that he’s determined to kill everyone who was infected, and to hell with anyone who’s trying to help them. I felt a bit sorry for the poor bastards he set in our way, to be honest — they were just honest men following orders, insane as those orders might be. Nevertheless, they were in our way, and so we charged and broke through; I think Veto and Enna might have stuck around to slow them down a bit.

We arrived back to see the town in chaos, with the knight and this town’s irritable blacksmith (is there any village on this continent that DOESN’T have an irritable blacksmith?!) preparing to burn Amber Rage victims at the stake in the town square, and rioting villagers preparing to assault the fortress where the remaining victims were being secured. Being the heroic types we are, the lot of us sprang into action. Alalen and Veto (who had caught back up by this point) charged the crowd to try and reach the knight, Legnar started scaling the walls to deliver the shadow moss, and I moved to defend the front gate from the angry mob. I saw Alalen make a show of putting his own blood on his blades, so that any villager who crossed him knew they had the stake to look forward to, and had only themselves to thank for it; of course, most of them weren’t thinking that rationally, and a few of them got cut for their trouble.

For a moment it seemed we weren’t making it out of this without bloodshed. However, after a bit of shouting, we managed to convince the angry mob that the cure was literally being brewed as we spoke, and if they would just give it a few more hours, this whole thing would all be set right, which ultimately got them to disperse. I’ll admit I took the opportunity to throw a few choice words at that murderous fuck-head of a knight. He wanted to have it out with me, I could tell, but there was a woman with him who convinced him to stand down; I wonder who she is?

Anyway, the old woman got her shadow moss, and we all managed to choke down the resulting concoction. I’m no more of a frothing maniac than I usually am, so I presume it worked. The mayor was most grateful, and I think he was trying to marry his daughter off to one of us — apparently she had previously been engaged to Sir Fuckhead, which, combined with his obvious hatred of the mayor and his eagerness to slaughter the infected villagers (including his fiancee), opens up a can of small-town political drama that I want absolutely no part of. We managed to convince him to work on building an alliance to take out that bandit camp instead, since SOMEONE needs to. As for us, now that this mess is sorted out and we finally have what we came for, we’re headed back to Lothering and then hopefully onto Aneth Ara. I’ve said this once before, but the sooner we can put this whole absurd fool’s errand behind us, the better.

View
Sam Holbig 15
Sam's Story

2nd of Drakonis, 9:42 Dragon

After settling our affairs in the wildling village and dragging Enna out of her drunken stupor at long last, we finally made our way to our campsite — at least, I presume that’s why the raven promptly keeled over dead when it got there. Now of course it’s been raining for Maker-knows-how-long and we’re in the middle of a fucking swamp, but despite that we somehow managed to get a fire going and that wretched-smelling soup cooking. (The smell was actually bad enough that it made Alalen lose his lunch, and I’m pretty sure some of it went into the pot. I promised him that if this whole quest went tits-up as a result of that, I was going to violently murder him. He didn’t seem to take it personally.)

Now, Maker forbid that we make any sort of forward progress in this quest without some beast or another coming along to ruin our fun, so what crawls out of the swamp but a giant crab, making a bee-line straight for the soup. I suppose if I sat in a swamp all day with nothing but mud and shit-water to eat all day, I’d find that stuff pretty appetizing as well. Obviously we couldn’t have the thing spill the soup before the fire sprites showed up, so we fought it and killed it with little enough fuss. Thing was damned tough, though; I wonder if I can use any of those crab plates to fashion some new armor? A thought for another time, I suppose. Anyway, we had just finished off the crab when the fire sprites finally decided to show themselves. They were eyeballing the soup and singing this song that —

Actually, hang on. If you see spots on the page, it’s because I’m chugging the rest of this drink and not caring too much if I spill a bit of it.

Okay. I don’t know what in the Maker’s name those sprites were singing, but it was the most fucking depressing piece of music I’ve ever had the misfortune to encounter. Alalen and I pretty much decided right then and there to go throw ourselves on the bandit’s swords, and I’m pretty sure Legnar started bawling. Thankfully we managed to snap out of it in time to follow the sprites, who had apparently gotten bored with us and decided to wander off. (I think we were supposed to throw the soup on the fire for them? Not sure anyone ever got around to that. Well, whatever.) We were thankfully able to track them to some sort of hidden grotto, where the sprites all dove into a pool that seems to lead somewhere. Or maybe they just all got snuffed out, like what normally happens to fire when it goes in water. At any rate, Alalen, Enna, and Vitorius decided to follow them in, while Legnar and I stayed up top to look around. As it turns out, this place is home to some sort of pre-Tevinter ruin, and I managed to find some decent healing potions that someone had stowed behind a loose stone. (I wonder how long those have been there?)

Eventually Legnar decided to dive after the rest of the group, since they’d forgotten the shadow moss gunny sack and we figured they’d need it. Me, I’m a big bastard in heavy metal armor, so I’m not much use in a pond. I decided to stay up top and make sure that no more unpleasant surprises came to bother us. I’m still up here now, hoping that the rest of my team hasn’t drowned in a hole or been eaten by a giant snake or something, and that they’ll make it back before I turn into a raving yellow lunatic.

Fuck the Korcari Wilds. The sooner we’re out of this shithole, the better.

View
Alalen 15
Alalen's Story

3/2/16

Met the Chasind leader in the swamp town, stabled the horses –
Hm. Think I’ll pass on the overpowering drink. Legnar seems to be enjoying it well enough. I’ll just babysit Enna while he handles things.

Summoned the fire sprites, fought a giant crab, followed the fire sprites to their grotto –
This smells atrocious… gets sick everywhere. No, really, that smell is appalling. And attracted an enormous crab. Awesome, let’s kill it before it gets to the pot of disgusting soup.
How can those creatures eat that?? Do they not have functional noses? Whatever, there they go!

Swam into the cavern –
Best not leave them to explore down there alone. I think Sam can handle it up here.

Fought the giant snake –
Snakes. Why did it have to be giant snakes?!

Found the pit of bones –
What a lovely mess this is. It’s a shame I can’t find anything useful, but at least nothing tried to kill us.

Collected the shadowmoss, learned the story behind it –
Shit. We came down here for specialty shit. And killed the last known source of it. Gods help us if we ever need it again… Should we put these poor sprites out of their misery, or- wait, what is Veto running from?! Come on Enna, we need to go – wait, what do you mean he’s just fucking with us? That bastard…

View
Sam Holbig 14
Sam's Story

17th of Guardian, 9:42 Dragon

Ah! It seems I misunderstood what that old woman was saying about the Amber Rage. It doesn’t take a handful of days for the disease to set in, it takes a handful of hours. Luckily she had a stock of potions around that could help stave off the effects of the disease for a day at a time. I wonder how many of those she has left? If I’m still correct that the shadowmoss grove is more than a day’s ride away, then the infected left behind in the town may be more screwed than I thought….

Also, it turns out that, even with magic on our side, finding the grove isn’t as simple as one would hope. The spell the old lady casts summons a raven, which we have to feed from a bag of beetles every hour so that it will take us to a campsite. There we have to set a fire and dump another bag of foul-smelling crap in it, which will apparently summon some fire sprites that will take us to the actual grove, where we have to fill ANOTHER bag (a proper gunny sack this time) with as much of the stuff as we can find. Because of course nothing involving magic can ever be simple.

On top of all that, there’s still no shortage of those yellow berserkers running around out here, but so far we’ve been lucky enough to miss them. We found a town with a ferry we needed to cross where they had killed everyone (save for one poor bastard who got infected; I gave him some of my medicine and sent him back to the festival town, where hopefully he’ll be safer), and came across a pair of non-infected wildlings who had gotten in a scrape with some and just managed to put them down when we arrived. There was also one fellow in a cart who chatted with us briefly; he and the tribesmen both pointed us towards a village on the edge of the Korcari Wilds, where hopefully we’ll be able to get a guide to help us find where we need to go.

In the meantime, we’re still following that damn bird, and I’ve pretty much lost track of how long we’ve been walking, and frankly at this point I’m debating the relative merits of giving into the Rage and finding myself some bandits to slaughter before I keel over. Once we’ve made it back to Aneth Ara after running all these bloody errands — IF we make it back — I’m seriously considering hanging up my spear and giving the middle finger to this adventuring life, at least for a little while. Every day my patience with all these fools’ errands and darkspawn and chasms and useless bloody villagers gets thinner and thinner, and I find myself giving less and less of a shit about the world going to hell around me. Back when I left Ostwick, I was hoping someday I’d find something that would inspire me to give up my wandering and settle down. I never expected that something to be disgust, or apathy, or the growing sense that all of Thedas can go and fuck itself.

Or maybe that’s just the fever talking.

View
Alalen 14
Alalen's Story

2/17/16

Passed through the river town –
More crows… hate those things. Looks like Legnar needs some help retrieving the ferry.

Crossed the river after sending the villager we found back to the previous town –
There’s Veturius, back from brining news and that lone villager. Time to get moving again.

Met a few Chasind –
Nice to meet some Chasind who aren’t trying to kill us. Their directions are more than welcome.

View
Sam Holbig 13
Sam's Story

3rd of Guardian, 9:42 Dragon

We stepped outside the tent, and naturally, everything was chaos. Barbarians were charging all over the place, attacking festival-goers and civilians — and more worryingly, it seemed some of the villagers had turned the same yellow color as the barbarians and were attacking their fellows, which is what I suppose will happen to us walking wounded if we don’t get treated properly. So, being the civic-minded individuals we are, our group split up to take care of the problem. I myself ended up pinning a fellow who used to be the local blacksmith (or carpenter, maybe?) to the ground with my spear — and when he pulled that out, I knocked him down again and used my sword to finish him off. I, ah, may have been a bit more… “enthusiastic” than I needed to be about that last bit, but what can I say, my blood was up. Eventually we found our way back to the inn, where the village survivors had decided to hole up. The building’s back is up against the valley wall, so it seems as defensible a spot as any. And who should we see there but our old friend Emery! Guess he came in town for the festival. Bad timing, you poor bastard.

Luckily, the old medicine woman survived the attack, and was able to give us some idea of what was happening. It seems these tribals are afflicted with something called the Amber Rage, which turns them into psychotic berserkers and gives them that nasty refuse-to-die trick. They also apparently coat their blades in their tainted blood in order to spread the disease, for… reasons, I suppose?… which confirms that Legnar, Alalen and I will be going the way of that poor blacksmarpenter if we don’t get our hands on the cure. And now I’m going to sing you a song I wrote, a little ditty I like to call “Of Course It Is”:

The medicine woman can make the cure, but she’s missing an ingredient (of course she is)
And it turns out this ingredient is shadow moss (of course it is)
And shadow moss only grows in one place, out in the Korcari Wilds (of course it does)
And the medicine woman’s too old to go herself (of course she is)
And she can’t tell us the way to get there (of course she can’t)
But she can cast a spell that will show us the way (of course she can)

… And so on and so forth. Now, apparently it’s a bit over a day’s ride to reach the grove where the shadow moss grows, and while the progression of Amber Rage doesn’t seem to be all that consistent, the old lady thinks we’ve got about a week before we start seeing the worst effects. Of course, there were other villagers who got blades stuck in ‘em during the fight too, and there’s at least one paranoid guard in the inn who thinks the survivors should just put the infected out of their misery right now and be done with it, for everyone’s safety. I follow his logic, though his bedside manner leaves a bit to be desired, but we’ve at least managed to convince the villagers to give us three full days to get the shadow moss and bring it back. That’s cutting it a bit closer than I’d like, but I guess we’ll take what we can get. We’re leaving tonight and riding hard until we get there.

Oh, and apparently Emery isn’t coming with us. Bastard.

View
Legnar Umlaut Continuing Contract # 3
Assault on Shadow Moss

Contract: Assault on Shadow Moss
Status: Active

With everyone geared up and ready to head out, we set off for the Kocari Wilds. Looking at the map, the last major town headed their is Ostogar. Which apparently where the first darkspawn started attacking. They was years ago, and they being slowly trying to rebuild back to it original glory. But first, their is the matter of the bandits gathering along the main road. Will see if we can break apart this bandit encampment.

About a little while after we lose sight of Lothering, we spotting a group of figuring heading towards on horse, moving an increasing pace. The group continued with caution towards the group, hoping to a group dealing with the bandit, but alas, it was indeed not the cause. We loss count of the bandits after 15, on horseback! We try to find cover where ever we can (I assume that others had a hard time that I did) in hopes that the bandits will miss us. And is whats a close call. The bandits did a search for us as they approached, but after a couple of minutes they gave up and backed back. This got the group worried about how organized these bandits were. A couple of us headed back to Lothering to attempt in getting info and aid for this, but came back of no support (it seems the Alr opts to leave the bandits alone as long as they them alone. Typical). The group as a rather long discussion on what to do about these rather organized bandits. Spent too time much time on it, and rather that we don’t either info, manpower, or time to deal with this.

Stuck between a uncooperative town and unknown number of organized bandits. Not a good place to be. The decided to wait until nightfall, for skirt around the bandit camp with the cover if the night, but asked to I could scout the bandits’ encampment to gather some intel on them. We’ve managed to sneak past the patrol scouts to get the group moving to Ostogar. Once this was confirmed, I headed my way towards the encampment. As I writing this down, I still can’t believe what I saw. HUNDREDS of tents! With every step I drew closer toward the encampment, the density of bandits grow, at a alarming rate. With me cover rapidly increasingly becoming difficult, I headed toward Ostogar to return to the group (thank the Maker that I wasn’t notice, or I’d either a bandit or dead now). Once back with the group, I’ve informed them on what we are dealing with. Some in the group say that we should focus on destroying they makeshift city and housing but thats just lighting a fire to a beehive, lots of angry bees attacking everything around them. Which spells doom for Ostoagr and Lothering. We elected to deal with this another time (and we all know that at some point those bandit are going to reach a turning point and attack neighboring town. I say it serves the Alr of Lothering right for ignoring this, but the villagers don’t deserve that. Hopefully a plan to deal with this arising soon.). Maybe Ostogar may have some assistance.

Ostogar has definitively seen some better days. It’s seen worst day too, but to isn’t darkspawn ridden. The town was empty. No one was in sight and many of the building were in a state of long term construction, without any noticeable construction. The group heads to the tavern, hoping the someone was there, and there was. The bartender was still operating the tavern and we asked on state of Ostogar. Apparently the supplies to rebuild the town had been getting stolen along the Imperial Highway towards Ostogar (gee I wonder why…), and the village headed south for Southmere for a celebration taking place there. We also asked about any information on the Kocari Wilds and how to find the Shadow Moss. The bartender knew little on anything about the wilds, but did point out a shaman that lived in Southmere that will have an adept knowledge in the wilds. So we continued past Ostogar, informing them that a larger humanoid creature, Tracii, may approach this town looking for us, and please inform her of our location (and please don’t attack/fear her)

We hand no issues traveling to Southmere, arriving just as the moon came to it’s highest point in the sky (funny, I never even seen the sky before and in four months and a weeks time outside of Orzammar, I seems to enjoy the serenity the a moonlit night gives off). And indeed the village was in the amist of a celebration. The village was cerebrating the groundbreaking of a new barracks and brought out the best that the surround villages had to offer. The village was filled with food tables, tents, and decor (probably the happiest village I’ve seen entering it) but a tasked needed to be done Find the shaman. Well, it didn’t take long for Enna to see booze and head towards it, so Alalen and I accompanied her and attempt to find the shaman within celebration while the others check outskirts of the village. It took 2 glasses for Enna to becoming plastered and she didn’t show signs of stopping. It has gonna to a point she started it filling her waterskin with various amount of wine and meeds. I ‘elected’ on replacing that skin with fresh water on order to sober her up (and she didn’t notice a thing). Luckily Alalen managed to learn that the shaman headed to the wilds some time ago, and is expected back shortly. We’ve informed Sam and Daryel what the shaman is out within the wilds, but Sam wasn’t to keen on that. He seemed little worried for the shaman being out in the wild their own, due to who knows what would happen. So he and Daryel made way towards the wilds to rendezvous with the shaman. In the mean time We would attempt to get any info within the village (and to keep an eye on Enna).

Southmere is just a typical village, complete with and Mayor, Sheriff, blacksmith, and also a knight that took residents here. Most people seem complacent with one other, save to the mayor and knight often butting head over, “who is charge!” Otherwise a peaceful village. Southmere does have it’s share of problems however. Neighboring the wilds draws darkspawn creature toward the village, and the wild are home to a tribal people called the Chasind. They don’t attack the village out of aggression but for warning to stay out of their territory. Also, the shaman is part Chasind (which is probably why they venture out of the wilds. But be a type of diplomat to the village and the tribe, but I’m guessing that the villagers and it’s higher ups don’t see eye to eye with the tribe and shaman. Most commoner don’t like want doesn’t make sense to them.). Along the noise of the celebration, we spot Tracii and a rather large human (about her size, which is huge for a human). Veturius, he introduced himself as, who hails from Tevinter (which is from way in the northeast). We thanked him for escorting Tracii here when the sheriff call everyone to the main tent to for the main speech of the celebration. Everything gather within the tent, even the other members of the group. There was a woman with an appearance of a shaman sitting in the front row, so Sam, Daryel, and even Veturius (Vito for short) may way to approach her (curious on why Veto need to speak to her, or am I just paranoid), while Alalen, Enna, and I stayed toward the back (They didn’t feel comfortable moving to the front of this crowd, and something felt off with the scene). At the front of the tent, the sheriff calmed down the crowd. Standing next to him was the mayor, the knight, and young lady. The Sheriff got everyone attention and was about to speak, until all hell broke loose.

An axe cuts through the fabric in the front of the tent and steps through a large hulking fellow with jaundice skin screaming in a rage. A few more enter the tent within the same manner, with the same appearance and mannerisms and starts swinging wildly into the crown. Everyone in the tent experienced in fighting runs to dispatch these “barbarians”. Things seems like everything was going to be handled, but barbarians just wouldn’t fall from the wounds, even to the point where running them through would not stop them, but this is not the worst of it. I let my guard down after what I believe was a finishing blow, only to be struck on the arm. That’s when I noticed it. All the barbarians had something coated on there blades. It seemed to have the same coloration of their blood. (I do know of some vemons and poisons through my time within Dust Town, but I could not recognize this) The has the calling of some type of poison in the blood and it transferred through an injury, which is now coursing through my veins. I try to clean the wound as best as I can, but I believe I’m only delaying the effects. After the barbarians finally fall, seemingly at the same time, everyone noticed how many were injured with the poisoned weapons, including Sam and Alalen. Then a scream came from outside the tent.

The village was swarming with barbarians everywhere, just attacking where ever there was a noise. The village did have a functioning barracks, so the did have a small militias but couldn’t handle all of the attacker, so the group once again spring into action. Personally, it might to seems to be little selfish, I ran to the aid of a dwarf hunter that has he hands full with a barbarian pinning him down. I focused on disabling the attacker, instead of attempting to outright kill him, it seemed to work, only to leave the dwarf to assist another villager and have the dwarf become struck with the poisoned blade. The attacked start to die down, and everyone started to gather to the inn, which as converted to a makeshift fort. The last of the barbarians were chased away with a couple of fireballs coming from none only that Emmery. (Curious on why he is here). Many people were injured, unknown that they had some type of poison they have been infected with, nor what the poison did. Villager with deep cuts showed the same jaundice color skin surrounded the wound and started to become impulsive. The shaman made it through the battle, unscathed and started to give light on the situation. She confirmed that the attack was made by the Chasind, but not due to hostility. The Chasind they attacked was infected by what the Chasind call the “Amber Rage”, which cause the infected to change to the jaundice color and become more and more aggressive until the point they became what we’ve just saw. A raging beast without fear of death. Also, this “Amber Rage” is indeed contagious when administered to the bloodstream. Death is inevitable once infected. Either you are slain due your actions by others or your heart explodes from it increasingly beating faster.

Naturally the village completely freak out once hearing about this. (Believe me, I would to after hearing that I probably dead soon…. and I never gotten a clue on the whereabouts of Valddok and Belbara. I’ll probably never see them again) The knight immediately demanded the execution of all the people who were injured by the attack. (Surprise, Surprise). Those who had no loved one caught in the mess jumped to the knight side, while everyone else started to defend the infected. The Shaman did calm people down again by stating that their a clue that can be created, and she only need one more ingredient…..Shadow Moss!

The village starts to argue with one other about the no chance to get the shadow moss. If by some chance their some were acquired, it maybe to late. If the cure was created in time it may not work. And the excuse kept piling up, to the point where half the village were split on the decision to execute the infected. The group, along with Vito, talked to the mayor about the situation. We agreed that the group would venture out into the wilds in search for the shadow moss, asking if you can hold up the infected and delay the knight with enacting his plan. He agreed, along with the sheriff, whose son was among the infected, and started to move them to the old barracks. The shaman approached us, stated that she could help delay the effects of the rage for some time, up only for a couple days. She did notice that Sam, Alalen, and I were also showing signs of the rage and gave each three vials. The stated that by taking one of these, will stave off the for 24 hours. I quickly downed my. (It tasted awful, but I did feel my mind becoming less clouded) She also gave if instructions on how to find the Shadow Moss (thank the Maker, cause we wouldn’t know where to start looking). Tracii and Daryel elected in staying back in the village to help the others, where ever they can.

So with that being said…

Contract: Assault on Shadow Moss
Addendum: Time limit added to due serve effects to entire village and one self
Time Limit: 60 hours

—For those who are reading this book, These are the adventures of Legnar Umlaut. They are contract summaries that he has taken along the course of journey to find his missing sibling. Please note, everything within these brackets, ( ), are his personal thoughts the matter.

If found, please return this book to the Umlaut caste within Orzammar

View
Alalen 13
Alalen's Story

Talked with the town shaman, left on her mission to find the shadowmoss –
Complete your current nigh-impossible mission with increased urgency or go homicidally insane and die… great options there. Life in Fereldan is just grand some times.

At least we’ve got the assistance of a new face, what with Emory is refusing to help us…

View
Sam Holbig 12
Sam's Story

20th of Wintermarch, 9:42 Dragon

As it turns out, stopping in Ostagar was more or less a waste of time, as everyone who was worth talking to had apparently decided to just forget about the whole bandit thing for a while and head to the next town over for a festival of some sort. Apparently there was a medicine woman there who could help us track down some shadow moss, so it was in our best interests to head over, as well. So, we hopped back on our horses and headed out that way, and soon found ourselves in a big open field full of food tents, games, and general revelry. Enna wandered off pretty early on to sample the brewer’s wares, and seemed to be enjoying herself. Me, I wasn’t in much of a festive mood; a little too distracted by the bandits and our moss hunt to feel like partying, to be honest.

In an effort to try and make some forward progress, the lads and I tried to track down this medicine woman and ask her help in finding our moss. We were told she was already out in the wilds somewhere, so we decided to go looking for her — but we had to be careful, the locals warned, because there are tribals out there in the wilds, and they don’t take kindly to Northerners like us poking around in their lands. (The medicine woman apparently has some tribal blood in her, so the wild folk are more willing to play nice with her.) We kept an eye out, but didn’t see much of anything — medicine woman or tribal — and elected to head back before it got too dark.

When we got back to town, we found that apparently this elusive healer had slipped by without any of us knowing and made it back already; she was sitting in the big main tent, waiting for the town sheriff to give his festival-opening schpiel. It was a bit annoying that none of us had managed to spot her, but to be honest I’d half-expected that she’d get in trouble somehow and we’d have to go fight off more darkspawn and rescue her, so at least we wouldn’t have to deal with that. (Turns out I was celebrating a bit prematurely there, but more on that in a moment.) More happily, we also found out that apparently Tracii had finally woken up and made her way down here, and had brought a human fighting-man with her. Perhaps he’ll end up roped into all this questing nonsense, as seems to be the trend for this party. Incidentally, I wonder how he and Tracii made it past the bandits? Neither of them strike me as the sneaking type, and I doubt they fought their way past with just the two of them. Maybe they got lucky?

Anyway. We went into the tent to go find the medicine woman, and arrived just as the sheriff was starting his speech. Or trying to, anyway — the man had barely opened his mouth when we heard screams and howls from outside, and then a trio of jaundiced-looking wildmen cut their way into the tent with axes. Because of course they did. We managed to take them down, but the bastards took a cussedly long time to die; even with blades and arrows stuck through them, they refused to fall until their bodies shut down from shock. They managed to get some good hits in on us, too. I know Legnar got cut, and one of them managed to stick an axe in me before dying. It looks like there’s something nasty on their blades as well, which I imagine can’t be good for us. Now we DEFINITELY have to go talk to the medicine woman — just as soon as we’ve finished murdering our way through a few more frothing berserkers. No rest for the weary, I suppose.

View
Alalen 12
Alalen's Story

1/20/15

-Met the innkeeper in Ostogar and then traveled South

Arrived in town, explored the festival until the event at night. –
Nice festival, though I can’t say I like these crowds. At least there are some elven faces. This performer seems like a fine fellow.

Fought off the Rager assault –
Big, ugly, and_berserking_ men. Just what this festival needed. I knew this tent was going to be trouble, but I thought it would come from the people IN it!

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.