Darksoul

Alalen 19
Alalen's Story

Visited tavern in Lothering –
Now that I’ve found a competent group of companions, it’s time to start hunting the mercenaries that attacked my aravel. Seems they mostly operate in the North, as no one here has heard of them.

Met the party at Chantry –
Good, everyone is here. We can finally get out of this blasted city and back to the country.

Leaving Loathering –
Wonder what these people are muttering about… I’ll have to ask the Sister about it once we are out of here.

DIverted to side town –
More towns? Wonderful… Best make sure this one isn’t going to try to kill us.

Found dry river-
The river is dry? How??? We will have to follow up on this once we scout the town.

Entered the small town –
Another town, another not-so-warm greeting. Not sure why I expect anything different anymore. Perhaps this apostate will provide some explanation for why the river is dried up.

Traveling up river to the source of the problem –
What a mess. The smell here is atrocious, and I am leaning towards ignoring the Sisters plea for non-violent solutions to this problem.

Entering the demon’s cave –
The evil in this place is palpable. Even Veto is on-board with killing this mage, and given his devotion to the Sister’s wishes so far, that says something.

Trying to interfere with the demon –
While watching Legnar freeze in place is somewhat amusing, that we cannot reach this demon is problematic. I think I’ll join Veto in petitioning the Gods for aide.

Smoked the demon out –
Hey, look, Sam’s fire worked! Legnar and I are going to go make sure the demon is gone.

Jeffrey –
Huh. So this is Jeffrey. Kind of a bitch without his demon to help.

Back at town –
The Sister looks a bit green around the gills. Wonder what happened while we were out.

Leaving the town –
So we’ve brought an insane apostate, who has already made a deal with a demon once, along with us for the ride. Yup, no way this ends up bad. I’ll keep a close eye on him while we travel…

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Sam Holbig 20
Sam's Story

22nd of Justinian, 9:42 Dragon

Finally had a chance to chat with my son a bit on the way back to Lothering. It seems the lad’s name is Morgan, and he wants to become a fighting man like his da. We caught up with Elly in Lothering, and made ourselves a plan — she and the boy will come with me back to Aneth Ara, where I’ll teach him how to handle himself in combat, and hopefully stop him from getting into too much mischief (ha, right!). We stopped just long enough to grab some fresh horses and supplies, and then started heading back to Denerim, with a few extra souls in tow: Tracii (who we’d managed to track down again); Alenka and Sir Corben, formerly of the Arl’s household, now just as eager to get the fuck out of here as the rest of us; and a sister of the Chantry, who was apparently down here on some sort of pilgrimage and now needs an escort back to Denerim.

Well, our luck being what it is, we hadn’t made it far out of Lothering before we ran into trouble. Our path took us close to a farming village a little ways off the Imperial road, and apparently the sister knows the place and wanted to pay them a visit. When we arrived, however, we saw that the town’s river had run dry for no discernible reason. Naturally the sister wanted to know what was behind this, so we rode into town and started asking around. Apparently the local villagers did something to piss off a mage at some point, and suspect that he’s gone and cursed the river. Obviously this isn’t doing anyone any good, so while the sister stayed and prayed at the local chantry, the rest of us went upstream to try and find the source of the problem. We soon came to a fork where the town’s river should have been getting its water from, except that the big river had been turned into a stinking, boggy mess with dead fish everywhere and hardly any water flowing. A nearby cave was the only feature of note, and so — since we collectively possess enough brain cells to put two and two together, but not enough to think better of all this — we decided to head down into the cave for a look-see.

As you might imagine, what we found in the cave wasn’t exactly a surprise. There was an apostate mage down there, deep into his Harrowing, chanting some kind of blasphemous incantation in a deep, demonic voice. Problem was, whatever demon was possessing the mage apparently didn’t want to be interrupted, and a magic bubble about ten feet in diameter stopped us from getting close to the mage or attacking him in any way. We tried talking to him instead, but the demon was particularly unhelpful — just kept saying that the townsfolk had wronged this mage somehow (he was non-specific as to the details) and that he was going to help the spell-slinger get his vengeance. Needless to say we weren’t having any of that, so we started muddling over a way to stop this mage from doing whatever-it-was he was doing. I noticed that the fellow still seemed to be breathing, so we hit upon the idea of filling the cave with kindling and setting it alight; even if the mage’s demon-aura stopped the fire from hurting him, maybe the smoke would choke him out.

Well, as far as I can tell, that seemed to do the trick; after the fire had been burning for a while, we suddenly saw this rush of clean water sweep down the riverbed and bring the river back to its proper level. (Veto would tell me later that the sister had been deep in meditation and prayer, and had passed out at roughly the same time; okay, so maybe it was a miracle, but I’m still claiming some of the credit, dammit!) Once the fire had gone down enough for us to go back inside the cave, we went back and found the mage — still breathing, somehow, but apparently not harrowed anymore. We trussed him up and brought him back to town (and may have woken him up and knocked him out a few times along the way, for one reason or another…), where we promptly dumped him in the chantry to stop the villagers from lynching him. Still, we couldn’t leave him there; the town didn’t exactly have much in the way of permanent staff for its chantry, and we suspected it was only a matter of time before they decided to enact some justice of their own on the mage that had been troubling them. So, we tied him back up again, gave him a few more whacks on the head for good measure, and are now carting him off to Denerim. Hopefully he’ll get something resembling a proper trial there? Maybe? Whatever, the finer points of mage justice are beyond my field of expertise.

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Sam Holbig 19
Sam's Story

8th of Justinian, 9:42 Dragon

Kingsley was waiting for us in the burning central tent, seemingly without a care in the world, and with my son locked in what seemed to be a dragonbone cage of all things. Legnar had some sort of shield with him when he arrived, and he immediately started demanding to know where Kingsley had gotten it; Kingsley, for his part, seemed more inclined to bury his axe in the dwarf’s skull than to provide a meaningful answer. Still, clearly Legnar had some unfinished and pressing business of his own with the man, and I wasn’t about to deny him that, so the two of us and Daryel proceeded to beat and blast Kingsley into submission while Veto and Alalen freed my son and held off the other bandits. We must have been quite a sight as we made our escape: running through the burning tents, Veto with my boy perched on one shoulder and Kingsley slung over the other like a sack of potatoes, fending off the occasional bandit more concerned with trying to stop us than fleeing for his life. Eventually we made our way out of the village and into the woods, where we found a quiet place to wait until the screaming stopped.

Now, Legnar still needed to know where Kingsley got that shield — apparently it belonged to his brother — so he and Veto took Kingsley out further into the woods. I followed along, after making sure that my boy was all right, to find that Legnar and Veto had tied Kingsley to a tree and were working him over, with Legnar continuing to question him about the shield. Kingsley seemed to enjoy being singularly unhelpful — nearly everything I heard him say was an insult to dwarves — but it soon became clear that he’d simply picked the shield up in a cottage where it had been discarded, and genuinely didn’t seem to remember where. Mostly I let Legnar and Veto vent their frustrations on the man, but when Veto pulled out a knife and started talking about removing Kingsley’s head and hands, I knew I had to step in. I still had a question for him myself, after all.

I looked Kingsley dead in the eyes and asked him, after everything that he’d been through, if he would have done the same thing over again. He said no, he would have asked for more money for betraying his comrades in the Wall Guard. “May the Maker forgive you, then, Kingsley, for none of us will,” I said, and put my speartip through his throat, and that was the end of that.

Legnar, Veto, and I burned the body to keep it from the blight and made it back to the camp. The boy seemed to be getting on all right, but unfortunately I still didn’t have time to catch up — we needed to find Tracii and Emery, and make our way back to town. Legnar scouted ahead, and managed to find one of our two errant mages — he came back with Emery in tow, grumbling about his (or rather, OUR) lost bag of shadow moss. (Legnar apparently didn’t see fit to tell him that we’d found the stuff, and I certainly wasn’t going to break it to him.) Tracii is still missing, though, having apparently run off back towards town. We’re making our own way now, and I’m hoping that I’ll have a quiet moment to talk with my boy and find out what I’ve missed.

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Legnar Umlaut Contract # 5
He Came in with a Fireball

After have the most restful night sleep since leaving Orzammar, I felt that nothing could go wrong today. I headed down to the tavern and asked for breakfast and drink to wake me up. Breakfast was filling and the drink was the strange blackish-brown liquid that tasted quite bitter, but it did the trick. I headed back to my back and started packing for the trip back to Lothering. A short lived time of peace however. While packing, I discovered that the bad of Shadow Moss has gone! I start flipping the room over in search for the moss and discovered that the door lock has been tampered with. I ran down to the bartender in the inn to ask if he noticed someone coming from the rooms, packed up and leaving town. He did confirm two people leaving, and one left a note. It was from Enna, stating that she has business to deal with a home and needed to leave immediately. I asked about the other person. The bartender could not give a good description, mainly that the person was covered up. Thanking the bartender, I ran outside to attempt to get for info on the possible thief. Ever so often, I would meet members of the group and explain the situation to them. Then I found the information I was looking for. A guard did notice someone leaving the inn and seemed like that they were in a hurry to leave. The guard saw him heading to Ostagar just before daybreak, with the description of the lad throws fire to fend off the barbarians and the mod of villagers. EMMERY!!!

Contract Start: He Came in with a Fireball
Mission: Track down Emmery before the trail become to cold
Reward: The stolen bag of Shadow Moss. (And the biggest beating of his life)

With the possible thief identity established, I tell the group the possibility on who may have the moss and what direction he headed to. We gathered our gear and meet near the viilage entrance. We thanked Vito for his assistance during the Amber Rage incident and asked if he wanted to join us. He said they was head to Denerim and can use the company along the journey, so he did tag along with us. Traveling toward Ostagar, I noticed that there is no obvious horse trails along the route, so if Emmery is heading this way, he isn’t travelling by horse. (We may catch up to him in no time) In Ostagar, people are slowly returning back to this boring town, but nothing really as changed since the last time we were here. Asking the Tavern keeper if someone with Emmery description was seen here. The tavern keeper did seen some one of that description stayed here last night. He left about a couple of hours ago, ranting about the bandits “took it” from him. (Great! Now the bandits probably have the shadow moss and probably don’t know what it is!) Thanks the tavern keeper for the info and started heading for the bandit camp. (It needed to be dealt with anyway).

Riding toward the camp, we spot a figure on the side of a rock. Closer inspection showed was that is was a lady that was packed for traveling, and was badly injured. Dareyl quickly patch her up and she came to. The first thing out her mouth was “Where is my son?!” When asked for how she ending up like this and recall people riding up to her and knocking her out. The bandits probably most likely attacked her and took he away. We asked if they were travelling alone, or where the father was. She said “The father is right here,” as she pointed to Sam. Long story short, the lady name was Elly, and while younger day had fling with a girl during he occupation in whatever military he worked for. We escorted Elly, back to Ostagar, where Sam had a few word with her and we returned heading towards the bandit camp.

While riding back, we’ve noticed a larger plume of smoke coming for up ahead. We were too far from Lothering with that amount of smoke to be Lothering burning. So it must be that Emmery found the bandit camp. A short time after, we did confirm that is was Emmery, and he decided the best way to retrieve the moss was to burn down the camp. (AND TO HOPE THE ASHES OF THE MOSS TOO?!) Not caring what Emmery was doing, I rode ahead with Vito, Sam, and Dareyl toward the camp. At the camp it was indeed beehive on fire. Bandits running around everywhere, trying to something about the fire and completely full of rage. We rode up to a wall of bandits, and their was no way we were getting past without a fight. Thinking off the cuff, I attempted to act like I was one of them out on patrol, to get with any trouble. I kinda worked, the bandits say to strike one of my comrades. I ran at Sam, luckily he noticed on what I intended on doing and placed his shield in a blocking position where I used it as a springboard to launch me in the other side if the bandit. After landing, I darted toward the center of the camp, hoping to find a storage location for all plundered goods.

I stumble across two tents, one larger than all others and the other had many more decorations. I chose to enter the larger to enter. It happened to be some sort of armory storage, filled with item that the bandits stolen. The moss didn’t seem like it was in this tent and nothing seem worth my time, until I started to head toward the other tent. I caught in as some things fell off a pile, but there it was. Valddok’s Shield!!! (Finally some form of clue. The emblem of the Umlant Clan emblazon in the front. And is definitely his craftsmanship. Something to show me they did leave Orzammar!!!). I grab his shield, stowed it away, and headed for the other tent. (Whomever is in the other tent will have some talking to do!) Heading toward the next to as well was Vito, Sam, Dareyl, and Alalen, with fire quickly spreading closely behind them. (As if Emmery is intending to aim for them). We had is into the tent when a fireball hit the tent, so now we will have to the fire while searching the tent.

Within the tent, a number of thing immediately caught our eyes. First was a cage with a boy inside. Second, our bag of the moss handing on some type of throne. Finally, a bandit geared out with, probably, the finest gear taken of what was stolen. Guessing the this is the bandit leader. We started to battle him the leader as fireball rained downed on the tent. The smoke was started to become unbearable and hindered our fighting ability. I’ve intended on bring this one alive, and asked him everything he know about where they picked Valddok’s shield. We did succeed in knocking him out, freed the boy within the cage (worst set of locking I’ve ever seen), grabbed the moss, and escaped under the cover of the smoke with their leader and the boy. The entire bandit camp as set a flame and the with the bandit scattering in every direction, with no form of leadership, it seen the these band that grew to a insane number as came to a end. (And all it was needed was an angry fireball throwing hothead of a mage)

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Alalen 18
Alalen's Story

I eventually got bored watching Emory rage and went to join the rest of the group. After beating up a few bandits who thought they should bar my path, I met up with the others (and Tracii, who had evidently also gotten bored) outside of what I had heard was the bandit leader’s tent.

Emory’s screams of rage and explosions of fire growing ever closer, we went inside. Sam’s son was in a cage, and we spotted the bag of shadowmoss behind the leader’s chair. He refused to do business with us nicely, and it turned out he was another of Sam’s former comrades, and had parted under less than friendly terms. We of course proceeded to beat him senseless, rescue the boy, and take the shadowmoss. I put it in my satchel for safe keeping.

With the boy and unconscious bandit lord in tow, we proceeded to quickly leave the increasingly burning camp behind. Once we rejoined the boys mother and had reached a safe distance to the north, we made camp. Sam, Legnar, and Vito took the bandit with them in to the woods. I stood watch at the camp, telling Daryel, the boy, and his mother stories of the aravels and the ancient elven gods, largely to distract them from the sounds coming from the direction the others had gone.

It wasn’t long before the others returned, minus one bandit lord. I left Sam to spend time with his family, retreating to the edge of the camp to continue keeping watch. We returned to Lothering the next morning.

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Sam Holbig 18
Sam's Story

27th of Cloudreach, 9:42 Dragon

Of all the places I’d have expected my old life from Ostwick to catch up with me, this has to be the last of them.

The situation with the knight, the mayor, and the blacksmith is a tortured mess of small-town politics and drama, and after a few rounds of drinks and a few pointed questions put to the locals about it, I decided to wash my hands of the whole affair and head off to bed. Out of an over-abundance of caution, I took a watch for a few hours while the others snoozed; however, it seems my caution wasn’t quite over-abundant enough, as I woke up to find both Enna and Emery missing, and our bag of shadow moss… “misplaced.” A quick bit of asking around revealed that Emery was the most likely culprit and was last seen headed north, so the lot of us mounted up and rode out to try and catch him. I think the others got caught up with something or another, because I somehow ended up in front of the pack.

As I’m riding along, what should I come across but a figure slumped against a rock. I thought at first that Emery had run afoul of some bandits — their village is this way, after all — and caught a blade for his troubles, but on closer inspection I saw it was a woman in traveling clothes. Luckily Daryel was right behind to heal and dress her wound. When the woman came to, she immediately asked what had become of her son, and we quickly established that he’d been taken by the bandits. One of my comrades asked something about the lad’s father, and the woman said he was standing right here… and then asked me by name if she recognized her.

Needless to say, THAT got my attention right quick, and I took a closer look at the woman. The years had weighed on her a bit, but now that I knew what to look for, I quickly recognized Elly Thomas, a town girl I’d had a fling with back when I was corporal on the Walls and we were both young, stupid, and invincible. Our youthful indiscretions had left Elly in a family way, and while I was willing to play the role required of me, Elly had decided the child needed a father that wasn’t in danger of catching a terminal case of sword-to-face at any moment, and settled down with the local tanner instead. Well, hindsight being 20/20, it seems that wasn’t the wisest of choices; the tanner apparently decided his neck needed to be longer and his life needed to be shorter, and when the boy got old enough to start wondering who his father was, Elly decided she needed to track me down and give him a real answer. I’m a bit surprised she managed to find me down here, to be honest — have our travels been making that much noise?

Well, for all the strength Elly showed in getting down here with a child on her petticoats and no sword-hand to protect her, she’s still no fighter, and we left her in Ostagar while we continued our pursuit of Emery. Luckily for us, the mage hasn’t picked up much in the way of subtlety or anger management, and we quickly found him venting his frustrations on that massive bandit village. How dare they steal the bag of shadow moss he rightfully absconded with?! Still, while Emery gets an A+ for effort, he loses several marks for discretion — my son is somewhere in that village he’s burning down! While Alalen and Veto kept an eye on Emery, Legnar, Daryel and I snuck into the village proper to see if we could track down my missing boy or our missing bag of shite. We ran into a pack of bandits inside, but Legnar and I put on a pantomime that… convinced them Legnar was one of them? I think? Anyway. Legnar asked where the main treasure stash and the recent captives were, and the bandits told him both could be found in the center, near the tent of the bandit leader — Lyndon Kingsley.

Kingsley. Now that’s a name I never expected to hear again. We took our leave of the bandits — in a manner of speaking — and made our way towards the center of the village as everything burned around us. Legnar’s got a sack to find, and I have a boy to recover — and a score to settle. I wonder if old Kingsley remembers me? Maker knows I remember him… and Maker willing, at the end of the day I’ll have that old bastard’s head on a pike.

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Alalen 17
Alalen's Story

Wake up to find that Emory has stolen the Shadowmoss -
That rat bastard!

On the road North past Ostagar-
We’ve found an injured woman who claims to be the mother of Sam’s son, who was taken by the bandits that attacked her. Sam looked understandably upset, and promised to get him back. As it appeared that Emory had also continued towards the bandit camp, this handles two problems at once. Tracii and I kept an eye on Emory while the rest of the group snuck into the camp.

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Sam Holbig 17
Sam's Story

13th of Drakonis, 9:42 Dragon

After what seemed like an eternity of singing to myself, fighting off the wilderness around me, and going quietly mad — I distinctly remember talking to a squirrel at one point — I finally spotted the rest of my party coming up from the pond, apparently having not drowned in the process. They carried with them a sack full of shadow moss, as well as some… unfortunate news. It seems that what we call “shadow moss” is actually the stool of a giant guardian snake that lives in the pond (which is not something I wanted to hear, I’ll admit, but apothecaries have made tinctures from worse), and is apparently also the sole food supply for the fire sprites that we followed out here. Oh, and the snake attacked while they were down below, so they killed it in self-defense. I think you can see where this is going.

… Okay, let’s be honest. It’s terrible what’s happened to the fire sprites, and if I weren’t currently dying of brain fever in the middle of a miserable fucking swamp, I’d probably have a lot more sympathy for them. But let me get this straight: these creatures are surviving solely off the droppings of a single giant snake? That’s a single PREDATOR, which has to go hunt for food, and is apparently vulnerable enough that a group of half-competent adventurers can put it in its grave? I say it’s a fucking miracle that the thing’s lasted as long as it has, and while the inevitable fate of the fire sprites is tragic, at this point it’s not genocide anymore — it’s euthanasia.

Anyway. The rest of the group and I high-tailed it out of the Wilds at that point. I’m pretty sure we passed up no shortage of opportunities to get ourselves in more trouble, but fuck that, we’ve got a schedule to keep. Of course, to no one’s great surprise, trouble eventually found us as we were preparing to take the ferry back across the river. An armored knight was waiting for us as we approached the town, and while both he and we were pretty coy about our business to start with, he eventually had out with it that he wanted to take all our shadow moss, in order to stave off the Amber Rage infecting people in HIS town. He was very polite about it at least, and we managed to talk him down, though there was a bit of a tense moment when his fellow knights came out of hiding and Vito decided it was a good idea to charge him while negotiations were still ongoing. (Between that and the horses, I think I need to have a talk with that fellow about impulse control one of these days.) As it turns out, the medicine-worker in his town is one of the infected, so I doubt this stuff would have done him much good without our help anyway. I just hope there’s enough snake shite here for the old woman to work her magic — and, for the good of everyone down here, that she either figures out a new source for the stuff, or knows a way to get rid of the Amber Rage for good….

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Legnar Umlaut Contract # 3.5
The Battle of Shadow Moss Rages On!!!

Contract: Assault on Shadow Moss
Status: Updated with new objective
New Contract Name: The Battle of Shadow Moss Rages On
Mission: Find Shadow Moss and deliver to shaman in the village of Southmere within time limit
Reward: Saving Southmere from a deadly condition, including ones self
Time Remaining: 58 hours

The group immediately sets off for the wilds with a few provisions and words from the shaman. She meets us on the outskirts of the village and says that she lied about the time we have to return to make the cure. The Amber Rage effects can surface over in a manner of hours, not days! She only said that towards the villager to delay the executions. She can delay those injured from turning with constant care, but only has the resources to maintain this for about 3 days. After that, they will turn quickly, and is not a guarantee. Different people may take the treatment in different ways. As for the items she gave, a bag filled with beetles, meant for the raven she called to her. Giving the instructions to throw a beetle into the air every hour and the raven will guide the way. She states, “Once the raven falls dead from the sky, (WHAT?!) cook the contains of this bag to summon fire sprites. The sprites will lead you to the moss.” Then she hand us the most foul smelling bag my nose has came across. (AND SHE WANTS US TO COOK IT?!) Finally, she hand a large bag and says to fill this bag to the brim with the moss, and that should be enough to create the cure. So Sam, Alalen, Vito, Enna, and I set off to the wilds.

Time Remaining: 53 hours

After following the raven for some time now, we came across (wait for it) a raging river (OMG, is NOT a chasm this time!) which needed to cross to continue towards the wild. Luckily nearby there happens to be a town with ferry crossing to get across. That where the good news end. Apparently, that are more infected roaming the area and the town is completely deserted, save for a flock of blood crows. I was able to sneak into the town unnoticed and find the ferry crossing….in middle of the river. By sheer determination and willpower (and maybe the rage setting in) manage to swim to the ferry. I could swim back to the land, but nothing that the others and a rope can’t fix. Sam found a survivor from the attack and gave him one of his vials of the concoction used to stave off the rage (hoping the these won’t bite us in the end) with directions to Southmere, hoping he may find better care there. Vito came to the ferry horseless through. He claims needed to sacrifice the horse to get past the blood crows that caught him. I waived it off (but it still concerns me that he would such a thing). It took some time but we managed to cross the river without interruptions

Time Remaining: 47 hours

We’ve been traveling for since we leave Lothering, and most of us are become fagutied. (unknown if Vito its though. Also curious as how are Sam and Alalen are holding up) If we dont find a to rest soon, we made just pass out along the path losing our way. Up a head we spotted a couple of Chasind who just dealt with their own barbarian problems. The were startled at first but once we told them our mission and about the shaman, they seemed much more friendly. (Seriously, the first non-infected Chasind I come across and it a positive meeting! People in the country seriously need to open up to others) We asked for any information willing to give about the wild, only saying that we wont be making it there on horse back. They give directions of their tribe at the edge of the wild. There we should speak to the leader asking for a place to rest and to shelter our horses. Plus was only a hour away on horse to reach there.

Time Remaining: 46 hours

Just before the raven that been guiding us moves into the nastiest swamp I ever seen (despite being on the surface for almost five months), we spotted the Chansind village. Cautiously, we entered. We did draw stares of the Chasind inhabiting the village to a point their protector was shortly upon us, weapons at the ready. Showing that we meant no harm, the protector escorted us to their leader shelter. Their leader step out of her shelter of gestured to us the only one comes in to speak to her, which the group elects me, while the others are watched. (Sigh, why I did get roped into this. I know I’m to have a mouth on me. While yes, it has gotten me out of trouble, it gotten its fair share into it as well. Plus I never sat at a negotiation before)

The leader sits her and myself at a table, pour a bowl of some reddish liquid, hand it to me and says “Drink!” (Well, if I’m going to died if we can’t find the moss, it wouldn’t such a issue dying here with whatever these this). I pick up the bowl and down the drink. (And boy, was it the most potent sweetest wine I ever had! Only one serving and I’ve already feel a little headed). I place the bowl down and wipe my mouth, when the leader starts laughing. “Never I’ve seen someone able to drink our wild wine and still sit up right! Another?!” she states. (Thank the Maker she can speak our tongue) I’ve passed for now, stated that I have business in the wilds. She expected so, as the tribe often sees adventures make their way past here before. They generally allow rest and place to stable their horse, for a price. “What do have to offer to us in exchange for our service?,” she questions. (-Gulp- Okay Legnar, don’t screw this up) I state the reason on why we are entering the wilds and hoping to return soon to Southmere. I show my wound where I was struck by the barbarian. (The skin coloration is starting to spread, but not as quickly like the one in Southmere) Her eye open wide when she see the wound and offers her sympathy. “I understand you plight and I see the shaman as given you provision on the journey, but I still need a form payment. Not coin thought, it worthless to us. Something I haven’t seen before,” she states. So I offer her one of my vial of the poison suppressant. “This seems awful much, plus this is keeping to sane correct?,” she questions. I tell her that it’s all I have to offer and I do have another vial for myself. She accept the offer and tells me “If you are able to return and of sane mind, I’ll have something for you! But please, rest now. I see the weariness in your eyes, as well as your companions.” as she pour another bowl of the wild wine and hands to me. With the bowl in hand, we walk outside and give the others the news.

(I generally don’t do this, I feel I need to speak with whomever is reading this. Is been little less than five months since my trek to find Valddock and Belbara and I feel this land as been changing me. My eyesight has vastly improve, or at less adjust to the light if the day, instead of the dim torch lit caves of Orzammar. Also, I’ve such completed my first negotiation! maybe, with some practice, I can attempt to mislead any opponent to look another way or become distracted, opening them up for a vital strike. Only time will tell. Hopefully I’m going to have the chance to do so. Hopefully, whatever this rage is doing to me, won’t effect my slumber)

Time Remaining: 32 hours 30 minutes

After resting in the Chasnid tribe (and waking Enna up from her drunken stupor. She had one bowl of the wild wine and was out cold) we’ve started to travel, on foot, through the wilds. While it’s raining… we’ve travel for some time now following the raven as our guide. Until the one time I throw the beetle to feed the raven, both just fell from the sky, dead. The group started to panic, aside from Sam. Sam recalled that is was going to happen and it does happen, to cook the bag of the foul smelling bag, while it’s raining… Thanks to a little creativity, we fashion a way create a fire, in the rain, and begin to “cook” the contents of the bag. The smell was so foul, most of us started to gag from the smell. Alalen vomits from the smell and a bit lands into the pot. (Sam and I give Alalen a look wishing him death if that just screwed this up. Unknown of the rage it effecting my temper. I should drink another vial. But I need to spare this on for the trip back) After some time, something finally approached the pot, bit is wasn’t what we were looking for. It was a giant mud-crab of sorts and it was directly headed to the pot. We can’t have the pot spilling over, so the crab must be dealt with. After the crab was done, we waited for another couple of hours but finally the sprites came. Singing the most depressing tune. So the point that I’ve just assumed that leaving Orzammar was the worst mistake I’ve made in my life. I would truly never see Valddock or Belbara again, even if I made it through this Amber Rage. (Hell, I was even thinking about the fact that my birth should have never been. Even though it should not. But I believed it) Something got me to snap out of it and it apparently others felt the same effect. But the fire sprites were here, chowing down on whatever we were cooking for them. After they were done, they left. And we followed

Time Remaining: 28 hours 15 minutes

The fire sprites lead us to a hidden grotto within the wild. Enter the grotto was like a day to night change in scenery. Blue water instead of the murky swamp we’ve been waiting through. Ruins all around this plan, creating a natural barrier between the wilds and here. The rain was even replaced with a mist that cooled down the area. The sprites circle around a lake in the middle of the grotto then shortly after dove into the lake. Vito dove after them followed shortly by Enna and Alalen. I stayed up top with Sam, as it seems he is not attempting to swim him his armor on. We spent some time exploring the grotto and happen to find a healing potions. A few moment when by with nothing really happening. Until I realized that I still have the bag to gather the moss. So I tied a rope to me and to an anchor point, then dove in. (I plan to use thing as a method to return to the surface. Also, I hope that Sam will be okay alone up there) Some how I find into an undersea cave and spot the others in the aftermath of a battle with a giant snake. It seems like we are invading its territory. We start searching through the many caverns for whatever the shadow moss may grow from, and we found it. One of the caverns seems to be a nest for the snake contain Shadow Moss, and was littered everywhere. Then the realization hit us. The fire sprites are eating the moss. And the moss con only grow in the snake stool. Which the others just killed with no signs of a mate or eggs. Which means, once this moss it gone, that will be no more. The fire sprites are doomed to starve, either now or later. (It not everyday you get to destroy an ecosystem) We fill the bag with has much moss that it can hold and returned to the surface. Already the grotto has seems to lost is luster it once had.

Time Remaining: 21 hours 30 mins

It was little harder to find our way out of the wild without a guide back, so it took longer to gather our bearing. But eventually, we found the Chasind tribe. I went to the leader looking for whatever she planned on giving me. (I’m thinking that I completed some tribal ritual and was to be wed with one is their tribeswomen) During the time we are in the wild, she manage to create two bottles of the wild wine and gifted them to me! (Score! Also, thank the Maker that it wasn’t the prior thing I was thinking about) With the time ticking, we said our farewells, gather our horses and raced for the river town.

Time Remaining: 15 hours

We’ve made it to the river town in a decent amount of time and with no interruptions. Thanks to us using the ferry about a day ago, the ferry was prepped to return us the other side of the river with little concern. Plus is seems the murder of blood crows moved on to another location.

Time Remaining: 13 hours 30 minutes

Shortly after leaving the river town, we were stopped by a group of knights from a neighboring town, demanding them to hand over the bag. the reasoning on way is the same as our own, to stave off the Amber rage in their town. We’ve tried to tell them on where it get it, but they claim they was just their. The knew that someone had just emptied to cave out just before they arrival and tracked us down to crossing the river. I stepped up and asked what plan do you have to create the cure. They claim there medicine man maybe able to create something with the moss. I calm them down, by telling them that a Shaman in Southmere as a proven method to create and administer the cure. The head knight gives a signal which, in the distance, many more knight come out of hiding. Which brings Vito into thinking they are planning to attack. So he charges the knight I’m speaking to. His lance misses its intended mark and in a fit of rage, bring Vito down off his horse. That show of defending the knight was, apparently, proof enough to have him believe what I claim it true. (Even though is was the farthest from it. There is not guarantee that the cure the shaman is creating will work or out, but I’m Not Giving Up THIS BAG!!!!) The knight will ride with us to Southmere and await for the cure t be created.

(My condition as be fading for a while now. I haven’t to caring at things I should be at, and becoming more violent. Currently I seeing red and starting to think about attacking everything that stands against me. I believe is time for the last vial Hope it’s not to late)

Time Remaining: 8 hours

The sun begin to set of the second time I’ve been awake, but the mission is nearly complete. Just need to the deliver the moss to the shaman in Southmere and await the cure. If only it was that easy. We arrived just a few miles away from the village, only to be stopped by a blockade of militia, bearing the crest of the knight in the village. They have orders to stop anyone attempting to help the infected, by any means necessary! (I Can Not Believe This!!! This Noble Fuck of a Knight Thinks Himself as Law. And Damn Anyone that Oppose Him!!! If I seeing red before, I am NOW. Thankfully with a clear mind. hopefully) So the group comes up with a quick plan. Enna creates a hole in the blockade, followed by Vito widening it. I, wiht the bag at hand, followed shortly behind Vito to use the opening to break through the blockade to rush to Southmere. Meanwhile the others starts delaying the militia has best as they can. I’m carrying a light load on me, so I start pulling away of the militia that were uninterrupted by the others.

Time Remaining: 7 hours 30 mins

I was the first to arrive into Southmere, which is complete chaos. The knight pulled his strings and gotten a band of Denerim soldiers to “assist in removing a plague infecting the village” The town center is complete transformed into a execution site with infected villager tied up to wooden stakes, surrounded by oil coated wood. The local are waiting at the ready with torches at hand awaiting to the call to “cleanse the infected.” Which most villager were chanting. I plowed through whomever gotten in my way (definitely feeling some effects of the Amber Rage) trying to get to the old barrack where, hopefully most of the infected and the shaman are at. Then I spotted large crowd of villagers in one area of the village,acting as if to barge into the building. I started to head that direction and spotted the barracks, with a lot of makeshift barricades, and Emmery hurling fireballs into the crowd! (I see that nothing as changed with him. Also, why is he helping the infected?) Wasting no time, I had my horse run to the back of the barracks where I leap off, with daggers in hand, landed on the walls of the barracks, and started to scale of the top. After good bit of scaling, I fall into the floor and rush down the halls looking for the shaman. I hand her the bag, ask if there anything else she needs. She denies help and sends me away. I’m with so much rage, I immediately rush to the front door, draw my blade, kick the door open, ready to take on anyone that stand in my way, and…… laid down of arms was called.

During the time I was scaling the wall, the other were not long behind me. They all have their stories, but mainly Vito was the one who got every one to stay their arms. The officer in charge of the Denerim soldiers was one over by Vito, suggesting that instead of reporting back the loss of half a village to a plague, to wait for the cure to be created, see if it worked, and report back on saving the village from this deadly plague. And if the cure didn’t work, Vito claimed that he would personal see to the executions himself. And she agreed with those terms, followed closely by giving the knight that called them an ear full

Time Remaining: 3 hours

These past hours have been very stressful for everyone in the village. Infected villagers start to turn without the care of the shaman and were forced to be tied. Sam, Alalen, and I were not see that we didn’t show the raging effect yet, thanks to the vials the shaman gave us. Everyone just sit in peace waiting for the shaman to emerge with the cure. The knight was barking up a storm, but was currently under the watchful one of the standing officer of the Denerim soldiers. (Who is getting friendly, chatting with Vito). Until, finally, the shaman emerged, with a huge cauldron. She poured what all expected the cure to be into a bowl and administered to one the infected villager that showed the worst signs. The crowd held there breath and waited for something to happen. For a full two minutes, nothing happen with village. The knight was just about to call out to the crowd, then is finally happened. The village started to calm down, and their skin began to return to its normal color!!!

Contract Complete in time allotted
Reward: The Village of Southmere, Sam Alalen, and I are rid of the Amber Rage.

Dareyl and the shaman started handing out the cure to the other villagers. The standing officer place the knight into her custody, pending a formal inspection of his reports while in Southmere. The knight of the other village is grateful see prove of a working cure and ampule amounts for them for their village. They took what is needed and headed off. Sam, Alalen, and I drank the cure and breath a sigh of relief, see tomorrow will be coming in our future. I’ve took the shaman about what happened on the wilds, explaining that there will be no more moss coming for those wilds again. She understood, stating that she’ll use what she as here sparingly. I also asked if we may what left of the Shadow Moss, seeing that us the reason for us being here. She produce a small bad stated that this is what is left and handed it to me. The village began is rejoicing, having ride of the Amber Rage. As for me, I headed to the inn, looking to put this journey behind me and have a restful night sleep.

—For those who are reading this book, These are the adventures of Legnar Umlaut. They are contract summaries that he has taken along the course of journey to find his missing sibling. Please note, everything within these brackets, ( ), are his personal thoughts the matter.

If found, please return this book to the Umlaut caste within Orzammar

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Alalen 16
Alalen's Story

Retrieved the horses from the swamp town, Legnar obtained a bottle of wine from the leader –
Sometimes I think I should learn how to deal with people better. It seems to help sometimes. Then I remember that I generally don’t like people that much…

Met and recruited the soldiers from a neighboring town –
This could have been trouble. Much as I’d like a good fight, we really don’t have time for it. Glad Legnar was able to talk them down.

Ran into a group of the Knight’s men on the way back to the infected town and fought past them –
Oh great. More delays. The longer it takes us to get back to town, the more I just want to kill anything that gets in our way…

-Caught and stopped the soldiers chasing Legnar
Ahhh, that was a satisfying brawl. Now where is that asshole of a knight?

-Upon finding the pending executions in the town
No. This is unacceptable. I expected to have to kick someone’s ass when we got back, but now half the town is in on this?! Time to forcibly change a few people’s minds.
draws blades and runs them through the infected blood of his own wounds
Let’s see how much they want to cull the infected when it’s themselves…

-After taking the antidote
Hmm… I guess I should have taken that potion the shaman gave me more often. Didn’t realize I was getting to be quite so aggressive. Although, I still kind of want to break something. I wonder, does that just take time to fade?

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